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Sinebeast

19
Posts
A member registered Jun 05, 2021

Recent community posts

Interesting idea for a game.

Nice twist of the snake game

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Nice soundtrack and game, but couldn't play because of the message screenshake when shooting.

Please either reduce it or have as an option. It's something that will get people that are sensible to simulation like me sick.

Really nicely done

Even if puzzles games are not much of my jam I really liked the style, art and presentation of that game.

Really cool.

Really beautiful game, I like the pixel art.

Unfortunately, the game is unforging when it comes to difficulty. It's not my jam but I'm sure a lot will get a kick of the challenge.

Didn't see much of the theme but it may come beyond where I was.

Really fun game with a nice concept.

Cutscnenes still unskippable once seen a first time (rewatch the last boss cutscene twice is boring).

Simple and completely on point.

Keep up the good work.

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It's a good tower defense, the genetic twist is quite nice, even if the theme is not really visible to me.

This is a good game, you really got something there.
I really like that you showed the inner working of the AI with the color points.

Keep up the good work

Really fun and with a lot of personality.

The computer reactions are on point.

Keep up the good work !

Pretty decent tower defense with some funky music

Sadly, Not much on theme IMO

The only thing I can say is "No I'm not"

Interesting idea with the collision.

As for the rest, I don't get it sorry.

Really cool idea, on theme and fun to play.

Level 56, arena 15.
The game has a good potential, but could need a bit more polish.
Bullet distance is the clear advantage maker in the game (then reload speed)
The only real danger I had in the game was enemies spawning on my tank in an arena.
Either I missed something or there was much a "breaking the rules" theme.

In the end it's well done game that with some little tweak could be made really fun.
Keep up the good work.

Fun game with a lot of personality. Like the art style

One of the best game I've seen in this jam so far.

After 20 minutes of playing I made it to the rooftops. This game has a good bit of personality and you made me want to play more. Maybe I'll give it another go to finish it later.

One thing that was not really obvious to me was the physical interaction of the rules box.

Other thing that made loose a bit of time was in the level where you have to dash over a long pit, the walljump wasn't really intuitive for me. When I had to walljump to direction reversal I always wanted to change direction before jumping and making me stop the wallslide and fall.

After a quick gameplay of 20 minutes it's a nice hamlet development sim. It has quite a bit of charm to it. 

I'd would have loved to see a speed selector or a way to speed the game up a bit. I was a bit surprised to see the blobs selecting more or less a random target for harvesting wood or stone.

I don't know if you plan to keep working at that game after the jam but there is potential if you push a bit on the breaking the rules gimmick (like changing building or game rules)