Interesting idea for a game.
Sinebeast
Recent community posts
Level 56, arena 15.
The game has a good potential, but could need a bit more polish.
Bullet distance is the clear advantage maker in the game (then reload speed)
The only real danger I had in the game was enemies spawning on my tank in an arena.
Either I missed something or there was much a "breaking the rules" theme.
In the end it's well done game that with some little tweak could be made really fun.
Keep up the good work.
After 20 minutes of playing I made it to the rooftops. This game has a good bit of personality and you made me want to play more. Maybe I'll give it another go to finish it later.
One thing that was not really obvious to me was the physical interaction of the rules box.
Other thing that made loose a bit of time was in the level where you have to dash over a long pit, the walljump wasn't really intuitive for me. When I had to walljump to direction reversal I always wanted to change direction before jumping and making me stop the wallslide and fall.
After a quick gameplay of 20 minutes it's a nice hamlet development sim. It has quite a bit of charm to it.
I'd would have loved to see a speed selector or a way to speed the game up a bit. I was a bit surprised to see the blobs selecting more or less a random target for harvesting wood or stone.
I don't know if you plan to keep working at that game after the jam but there is potential if you push a bit on the breaking the rules gimmick (like changing building or game rules)