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Alien Abduction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #25 | 2.878 | 3.375 |
Overall | #37 | 2.132 | 2.500 |
Presentation | #38 | 2.025 | 2.375 |
Fun | #42 | 1.492 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
A needs-based AI model similar to that found the Sims is used to simulate the humans' behaviour compared to their replacements. Agents try to fufill there needs based on the available objects and interactions in their enviorment. Based on the Agents personality they will chose to participate in different activities and prioritize different needs.
If Generative AI tools were employed, how did you use them in your game?
none
What game engine is your game built in?
Unreal
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Comments
I couldn't adjust all the sliders and I wasn't able to see what characteristics I was trying to mimic on the human. Fun to mess around with all the sliders on the alien though, just wish some of the other stats worked. Ending the day or generating all the clones always gave me this number for suspicion: 672,793,742,016,512.00
I guess I am VERY VERY suspicious. haha