BRAVO! HAHAHAHA GameDev HAHAHA..Hahh.. Euuughhshhiittttt I'm a MESS this is to REAL!!!! (T_T)
Ameripon
Creator of
Recent community posts
Ahh brewing the dark magic we devs know as coffee. The art was fantastic and I like the little minigame, its a shame that it couldn't be put into full screen. I would have liked to have seen how much time I had left on the customers while I was in the side screen and maybe have it automatically switch back to the center screen once I finished brewing the drink. That's about all my criticism though, I really liked the magic summoning minigame that was very well done!
Wow such a cool concept! Shadow boxing hand puppets! So much art had to be made for this as well so kudos on that front! Super impressive! I'm not sure the card mechanic was very useful or that I noticed any difference or effect on the game, but that theme was kind of shoehorned on this jam anyway. I think as a 2D fighter it would stand on its own as an interesting and fun game.
That was so good! Bravo on the theme implementation. I was so close!!!! Music was fantastic and it really was easy to play. I would say that the liquid jars between the 2nd and 3rd implementation were very close in resemblance maybe a slightly different jar shape would help those two stand out better against each other. But that is really if I am nitpicking something. Great game!
Hand draw animations for the jam, wow! I agree with others have already set, the candles didn't seem necessary. Also the potions being infinite just let me mix and match them together by spamming the Q and E keys till I got the right mixture. Music was on point, art on point, maybe some more SFX to add some juice to the game would be all it really needs beyond a slight rework of the candles. Great entry!
That's a great idea for the mouse highlighting, didn't even come to mind! I had a really annoying time getting that mouse cursor in, even though it was supposed to be very straight forward. I kind of just said, Fart it, and left it as is. I may do one last update and slap that highlight in there for good measure along with touch controls. Thanks!
Animations were on point! That music was fantastic, kudos to the composer!
Two things that stood out to me that I wish it had, were damage numbers to see how much damage was being dealt vs received. The other thing was that it seemed like my counterattack was dealing way more damage than my normal attacks.
Great game! So many different ways to take it from here!
Glad you enjoyed it! I narrated the menus as most people don't read the menu's but if they are listening to the VO the chance of them actually reading it goes up slightly! There are a few more places I would add some more voice over and text prompts, but that'll be for another game and another day :) Thanks for playing!
Thanks for playing! I did increase the hitbox size significantly based on some early playtests. Though if it's too big then its way to easy on the normal difficulty. Perhaps I could have the hitbox size adjust to be slightly bigger for higher difficulty to make it a little easier to hit the poop at the max and insane difficulties. Or... maybe you are full of it!? LOL
Yeah coming up with a layout that allowed you to enjoy looking at the girl as well as playing was tough. I wasn't sure what the best approach was hence the second mode with the split screen. Originally, I was just going to have the board surrounded by big breasted women, maybe Dicksnake 2? haha Thanks for playing!
I couldn't get the game to run on windows, had to download the APK version and run it on my phone which did work. After the tutorial I just got stuck, I couldn't go anywhere or fight any enemies. After defeating the first girl, I didn't have enough money or xp to level up or buy anything and all the places on the map wouldn't let me roam the dungeons and fight enemies. :(
Like others said, the images at the intro were great. You quickly realize you are playing a NSFW game. I didn't understand the point of the little jump, with the spacebar? I had to look up the controls and realize you needed to use your mouse as well. You probably could have just used the space bar as the big jump and also auto bounce on opponents instead of having two separate controls for them. I couldn't get past the mage. I tried bouncing on fireballs to get up and out of the pit. At once point she disappeared and moved to the left, but I dont know how I got her to move. Platforming did have a lot of blind jumps as others have noted as well, but I really wanted to get back to that queen!
I understood the loop with the help text and "saved" a few of the maidens. There were quite a few maidens or uhh gentleboys, not my cup of tea but great that you have a lot of art! They are AI generated but I would have liked some more positions unlocking or additional art using some of those maidens since they were pretty well rendered!
There was also some low bass rumble that kept playing in the background, I dont know if it was music or some SFX loop but it was quite noticeable with headphones on.
Leann you bitch!!!
Fantastic entry! I really liked the story and I also got the heck outta dodge with the key, wasn't about to let Rachel trap me with her naughty ways! Maybe a prompt at that point that tells you to use the WASD or Arrow keys to move the character since its a new mechanic that isnt explained anywhere.