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Ameripon

646
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73
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A member registered Mar 23, 2019 · View creator page →

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BRAVO! HAHAHAHA GameDev HAHAHA..Hahh.. Euuughhshhiittttt I'm a MESS this is to REAL!!!! (T_T)

This is great! I would love a few more frames of animation though! As taxing a job as that may be!

Thanks, I hope you had a crappy time!

Yeah thats how the OS but Cheat played it, he showed me the exploit. I know now how to combat against it for the next game I make :)

Ahh brewing the dark magic we devs know as coffee. The art was fantastic and I like the little minigame, its a shame that it couldn't be put into full screen. I would have liked to have seen how much time I had left on the customers while I was in the side screen and maybe have it automatically switch back to the center screen once I finished brewing the drink. That's about all my criticism though, I really liked the magic summoning minigame that was very well done!

LOL! I am humbled by your shitty score! That's amazing! I don't think I could have gotten half that score and I made the game!

Wow such a cool concept! Shadow boxing hand puppets! So much art had to be made for this as well so kudos on that front! Super impressive! I'm not sure the card mechanic was very useful or that I noticed any difference or effect on the game, but that theme was kind of shoehorned on this jam anyway. I think as a 2D fighter it would stand on its own as an interesting and fun game.

That was so good! Bravo on the theme implementation. I was so close!!!! Music was fantastic and it really was easy to play. I would say that the liquid jars between the 2nd and 3rd implementation were very close in resemblance maybe a slightly different jar shape would help those two stand out better against each other. But that is really if I am nitpicking something. Great game!

Hand draw animations for the jam, wow! I agree with others have already set, the candles didn't seem necessary. Also the potions being infinite just let me mix and match them together by spamming the Q and E keys till I got the right mixture. Music was on point, art on point, maybe some more SFX to add some juice to the game would be all it really needs beyond a slight rework of the candles. Great entry!

Oof... I'm sorry got me... couldn't get that yellow flame! NO 幸 for me! This really needed some SFX and Music, it would have topped it off so well! The movement speed and animations were top notch!

Ohh man the sounds! Hahaha! VO artist after my own heart! Great fun!!!

That's a great idea for the mouse highlighting, didn't even come to mind! I had a really annoying time getting that mouse cursor in, even though it was supposed to be very straight forward. I kind of just said, Fart it, and left it as is. I may do one last update and slap that highlight in there for good measure along with touch controls. Thanks!

Animations were on point! That music was fantastic, kudos to the composer!

Two things that stood out to me that I wish it had, were damage numbers to see how much damage was being dealt vs received. The other thing was that it seemed like my counterattack was dealing way more damage than my normal attacks.

Great game! So many different ways to take it from here!

I mean... it is in the name :) hahaha. I'm glad you enjoyed it!

Glad you enjoyed it! I narrated the menus as most people don't read the menu's but if they are listening to the VO the chance of them actually reading it goes up slightly! There are a few more places I would add some more voice over and text prompts, but that'll be for another game and another day :) Thanks for playing!

What a fartastic compliment

Thanks for playing! I did increase the hitbox size significantly based on some early playtests. Though if it's too big then its way to easy on the normal difficulty. Perhaps I could have the hitbox size adjust to be slightly bigger for higher difficulty to make it a little easier to hit the poop at the max and insane difficulties. Or... maybe you are full of it!? LOL

Fun to play! The boxes game was tricky as I didn't understand where the ferret was going to come out of the box from. The graphics were great! Lots of dialogue too!

Thanks! Yes the game play was simple, so it needed to lean on something else hence all the voice lines.

Glad you liked it! Saving the planet can be fun!

Thanks for playing! But that was absolutely frustrating to watch. You skipped the tutorial and didn't destroy any of the poop! You just need to click on them to gain a score! Watching that I'll need to add a voice line that specifically tells you to Zap the poop. Useful feedback thanks!

I liked the UI design it was simple but not cluttered. Unfortunately, I couldn't get my ship to move and I wasn't 100% clear on what I had to do, even though I had instructions from the TC.

That was extremely satisfying! Love the character art and the mechanics were on point! There seem to be a lot of floating animal well ghost dogs in the jam! Fit perfectly here!

I'll take it!

No its not your browser, the snake is slow at first on purpose, but as you pickup more and more items it speeds up on purpose, just like old mobile NOKIA snake. :)

The movement is so snappy and satisfying! And the 3D is so crisp and well done! AGHHHH! Bruh... so much potential here!

Thank you for playing :) haha

Yeah coming up with a layout that allowed you to enjoy looking at the girl as well as playing was tough. I wasn't sure what the best approach was hence the second mode with the split screen. Originally, I was just going to have the board surrounded by big breasted women, maybe Dicksnake 2? haha Thanks for playing!

Windows didnt run at all. No errors or anything just wouldn't run. Worked fine on my phone though!

I couldn't get the game to run on windows, had to download the APK version and run it on my phone which did work. After the tutorial I just got stuck, I couldn't go anywhere or fight any enemies. After defeating the first girl, I didn't have enough money or xp to level up or buy anything and all the places on the map wouldn't let me roam the dungeons and fight enemies. :(

Like others said, the images at the intro were great. You quickly realize you are playing a NSFW game. I didn't understand the point of the little jump, with the spacebar? I had to look up the controls and realize you needed to use your mouse as well. You probably could have just used the space bar as the big jump and also auto bounce on opponents instead of having two separate controls for them. I couldn't get past the mage. I tried bouncing on fireballs to get up and out of the pit. At once point she disappeared and moved to the left, but I dont know how I got her to move. Platforming did have a lot of blind jumps as others have noted as well, but I really wanted to get back to that queen!

Yes I agree. I built the first mode to follow the jam and then right at the end I thought of a way to make it more fun, and hence the second mode was born.

Thanks for playing! Glad you enjoyed both modes, the second one seems to be the fan favorite but as long as you enjoyed it, that's great!

All good! It was fun to play, thats the most important thing!

I understood the loop with the help text and "saved" a few of the maidens. There were quite a few maidens or uhh gentleboys, not my cup of tea but great that you have a lot of art! They are AI generated but I would have liked some more positions unlocking or additional art using some of those maidens since they were pretty well rendered!

There was also some low bass rumble that kept playing in the background, I dont know if it was music or some SFX loop but it was quite noticeable with headphones on.

Leann you bitch!!!

Fantastic entry! I really liked the story and I also got the heck outta dodge with the key, wasn't about to let Rachel trap me with her naughty ways! Maybe a prompt at that point that tells you to use the WASD or Arrow keys to move the character since its a new mechanic that isnt explained anywhere.

I couldn't figure out how to get them to shag or increase the cum meter. I tried adding points into their willingness to have sex but they always were not interested. Any tips for how to get them started?

Awww I was hoping for the other levels as well, it's a shame you didn't get the other stages done, this was really fun to play. Albeit a bit frustrating when the color I wanted wouldn't come out for 10 turns. Love the unlock comic too!