Windows! I will give VR a try when I get a chance!
A few things that stood out to me, it was quite hard to grab some of the objects, you had to crouch to grab them. Also its not clear that you need to go to the exit that is lit up in the school level or how many objects you should pickup. I would like some control options to I know what to press as well, I just sprinted away from the girls and that seemed to work much better than trying to sneak around.
Ameripon
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Im on android, so I havent had a chance to try it on iphone. I'll see if I can't snatch the wife's iphone and play some of this naughty game on there without her finding out. haha. My first foray into working with mobile, I'll have to look into it more and see what could be causing the issue on iphone.
Yeah, thats great feedback. I think its mostly due to me not getting a chance to playtest the game with other people before I released it. I was already so used to playing as the snake it was easy for me to figure out how to play and move. But putting the hearts earlier before the navigation over the guitar and through the boxes would make more sense. Thanks!
I mean direct instructions in the actual game. None of the button presses or instructions for how to play are in the actual game they are on the page of the game but not the actual game. So when I bring up the page on my screen I only see game to play I don't even see the text for the about or controls unless I scroll down. My first inclination was to just press play and then it starts the game right away and I don't know what I have to do.
You could easily fix this with some in game prompts like, "Left click on the monster" or "Move your mouse" etc.
Ahh brewing the dark magic we devs know as coffee. The art was fantastic and I like the little minigame, its a shame that it couldn't be put into full screen. I would have liked to have seen how much time I had left on the customers while I was in the side screen and maybe have it automatically switch back to the center screen once I finished brewing the drink. That's about all my criticism though, I really liked the magic summoning minigame that was very well done!
Wow such a cool concept! Shadow boxing hand puppets! So much art had to be made for this as well so kudos on that front! Super impressive! I'm not sure the card mechanic was very useful or that I noticed any difference or effect on the game, but that theme was kind of shoehorned on this jam anyway. I think as a 2D fighter it would stand on its own as an interesting and fun game.
That was so good! Bravo on the theme implementation. I was so close!!!! Music was fantastic and it really was easy to play. I would say that the liquid jars between the 2nd and 3rd implementation were very close in resemblance maybe a slightly different jar shape would help those two stand out better against each other. But that is really if I am nitpicking something. Great game!
Hand draw animations for the jam, wow! I agree with others have already set, the candles didn't seem necessary. Also the potions being infinite just let me mix and match them together by spamming the Q and E keys till I got the right mixture. Music was on point, art on point, maybe some more SFX to add some juice to the game would be all it really needs beyond a slight rework of the candles. Great entry!
That's a great idea for the mouse highlighting, didn't even come to mind! I had a really annoying time getting that mouse cursor in, even though it was supposed to be very straight forward. I kind of just said, Fart it, and left it as is. I may do one last update and slap that highlight in there for good measure along with touch controls. Thanks!
Animations were on point! That music was fantastic, kudos to the composer!
Two things that stood out to me that I wish it had, were damage numbers to see how much damage was being dealt vs received. The other thing was that it seemed like my counterattack was dealing way more damage than my normal attacks.
Great game! So many different ways to take it from here!