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Don't Touch Teddy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme 1 - | #2 | 3.300 | 3.500 |
Overall | #3 | 2.828 | 3.000 |
Graphics | #3 | 2.121 | 2.250 |
Gameplay | #3 | 2.593 | 2.750 |
Audio | #4 | 3.064 | 3.250 |
Theme 2 - | #4 | 1.886 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Tim Crane, @TimmyTatt
Dale Couldridge @ItsMePale
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Comments
Awesome work guys, really cool little game! I was particularly impressed by the 'combat' mechanics, they felt awesome. The audio was also really well done, the music fit the game so well!
The biggest issue for me was the camera clipping, it feels like the camera is not aligned with the player's object correctly which results in the camera clipping through pretty much every object. Could have possibly been a FoV thing as well if thats something you guys played around with in the camera settings. In regards to the art style, for the most part it was consistent and looked great - however I feel that the specular values/reflectivity of some of the materials was a bit jarring and felt slightly out of place in comparison to the 'flat' materials the rest of the game uses.
Couldn't really figure out how theme 2 (which is actually enlightenment ;) ) fit into the overall game - even with the lore description. Without that paragraph in the menu, there's really no connection to this theme in your game. However the first theme was well incorporated!
Overall the game was heaps of fun to play, and a very interesting take on the two themes! :)
thank you so very much for playing the game, this feedback is really great thank you.
for the Enlightenment theme i tried to go for the age of enlightenment as being the root for politics, science and such, this is why the game was tried to be based in a early children development center like a daycare or school, though may have just told myself this would work haha.
again thank you playing and the feedback
I thought this game was really fun! I enjoyed the game-play, though it took me a little bit to get used to the jump and fall time.
The story and premise was amusing and I love the art style of the game, and it felt like you covered the themes quite well, so overall I think you did a really good job with the game!
thank you so very much for taking the time to play the game, we are so glad that you enjoyed your experience with it.