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Pseudocentaur

A topic by LichNixon created 38 days ago Views: 94 Replies: 5
Viewing posts 1 to 6
Submitted

I immediately knew I wanted to create a character model with a non-standard configuration of limbs, to try something different. After thinking for a while and doodling, I settled on the idea of a necromantic construct called a Pseudocentaur.

Concept Sketch
Submitted

I've started with the front view of my turn sheet, but, for me, the transition from graphite to digital always leaves a little to be desired. I feel that I'm well trained in leaning into the ambiguity of pencil lines, which means I end up with unclear perspectives and impossible geometry. I'll share where I'm at with that, even though I'm not close to being finished, just for the sake of completeness.

Front Facing Line Art

There's definitely a lot I see that I want to touch up or change completely before I move into Blender, but the proportions are basically how I want them. I decided to change the horse helmet from the visor to eye-holes because it makes more sense and is more "historically accurate" (You know, as much as a man stitched to a horse in a suit of full plate armor can be historically accurate. There must be no shortage of metal where he's from.) But I'm not sure I like the change.

I'll be back when I have more to share.

Submitted

I took a short break to do SCREAM JAM 2024, and came back to this with the fresh set of eyes I needed to put all the pieces together.

Submitted

One session in Blender, and it's starting to take shape.

Submitted

Not as done as I would have liked to be at this stage. In part due to being overly ambitious, but mostly for poor discipline. I was too easily distracted with other projects, and didn't dedicate sufficient focus to polishing this to where I wanted it. I wonder how many times I'll have to learn this lesson before it sticks. Anyways, I'm really happy with the musculature on the back, and how the severed faces nailed to his shield turned out.

Superb, great to see the process!