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No signs of life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #22 | 3.348 | 4.100 |
Gameplay | #28 | 2.531 | 3.100 |
Creativity | #28 | 3.103 | 3.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A survival horror! Awesome. I love the passive nature of fighting back against the zombies and that you twisted signs of life to be the opposite! I wish it was a little clearer which button did what, but the lighting and mood is great!
- Digging the atmosphere in this game. The simple traps and puzzles were also fun. A few bugs to work out (can keep walking around when you're dead) and some more variety to the puzzles and gameplay, but overall I think this is a good foundation for something cool!
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Comments
Thanks again for the lovely comments, everyone. We spent a little more time this past week and published the version we wish we could have published during the jam. :) https://pirsqed.itch.io/no-signs-of-life-post-jam
Nice work on the atmosphere ! I was stuck at some point (I was probably looking for a switch at the wrong place haha) but it made me curious about what I could find further in the game. Tickling players' curiosity is important, so consider you did a good job on this game :)
Good ambience with some creepy vibes, some bugs here and there but that’s just how it is.
I really love how the game fits the theme. This is an interesting mix between puzzle and horror game. And the sound effects are carying this idea really great. Although there are several easily fixable bugs.
Thanks for the kind words!
And I know those little bugs and issues so well! haha. So many little things, like the lighting, that I was able to fix with just another hour or two of time :)
Such is the way of the Jam.
Interesting one! The level design was really fun! :)
nice one guys :)
Your words bring me great joy! Thank you.
there are several small bugs, but hey it's a jam game that's normal. I liked the idea of using level design to kill mobs with spades.
Thank you! Yes, those pesky bugs were due more to us struggling to integrate everything, which took time away from polishing. We all learned a lot! :)