Play game
Fading World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best implementation of: Technopocalypse! | #3 | n/a | n/a |
Best use of chosen theme(s) | #5 | 2.750 | 2.750 |
Submitter's Choice (top game overall) | #8 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of theme(s)
Mono No Aware
Content warnings
N/A
Was this game created primarily during the duration of the jam?
Yes
Leave a comment
Log in with itch.io to leave a comment.
Comments
Game is playable from start to finish as of V1.4, although it was published outside the time window. V1.1 is the final version posted within the window, although very buggy.
(i played the game whilst i typed this so things might have update messages on them) The game is VERY interesting! I Really do like the backwards music that does still sound pretty good even with it being in reverse. Though i am going to list my problems with the game and then the good parts aswell (your game is good but has some things i feel you could implament to make it much better!)
The game has great potential but it seems to have quite a lot of bugs or things that were just gone unnoticed (such as the lack of direction or how when you die nothing happens and you have to quit the game) But i did really like the sprites and the unique design of combat and sprites used for characters/ enemy's. I don't want to seem too negative or anything with this review! i see the potential just with a little bit more time i can see this becoming a fantastic game, but for now i feel it is a bit toooo buggy to fully immerse myself in or enjoy the gameplay of. (sorry bout the spelling mistakes)
Thanks for all the great feedback, I didn't have time for much playtesting and had to hope the game magically works when I submitted it. I will try to address some major point's you made
4 - There is in fact no limit to any stats.
5 - Level Design is defiantly one of my weaker points, I do plan on making that change in another build where I polish a few things up.
6 - My guess is you might've had a card selected without notice, like your second point I do want to add that highlight feature.
7- With how I have the cutscenes set up right now, make the text scroll faster upon input would be impossible, I can make whole cutscene skippable in the next update
8 - It's a hold over for a not fully developed part of the game. Your deck was supposed to resemble your character's slowly withering life, getting weaker as you went on. You initially get a deck size of 20, and getting 5 from enemies, losing cards upon draw. The sticks were there so you had at least something when you ran out of cards. I'll probably just give you cards in a never ending deck so it's playable from start to finish.
And for the ding part, I did fix within an hour of my original upload, although there are still bugs associated with that.
Your review was really useful in helping me know what I need to improve on.