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FrogMagician

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A member registered Sep 10, 2020 · View creator page →

Creator of

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idk why I didn't respond to this. Thanks for the feed back you helped me a lot! I Have patched both of those issues now, all cause of your help so thank you again! 

hey if it works it works! glad you enjoyed my game! And with the turrets, yeah i have been told by many people they thought the turrets auto fired. I am going to release a patch that tells the player the basic train control to show you both have control over the train in that bit and have control over the turrets. Thanks !

Thanks for taking the time to make this forr me! very useful. I am glad you had some fun with my game this is all really helpfull information. I was already planning on adding a screen to show the basic train buttons before you first actually get control of the train and this has just definitely prove to me that the game needs it!

and yup 4 easter eggs lol sorry about the jumpscare thanks again!

haha glad you found it! (or one of them if you didn't check the other areas in that room ;) ). if you remember wolud you mind telling me what you liked and didnt? or if you found any big bugs that you notices?

(2 edits)

(i played the game whilst i typed this so things might have update messages on them) The game is VERY interesting! I Really do like the backwards music that does still sound pretty good even with it being in reverse.  Though i am going to list my problems with the game and then the good parts aswell (your game is good but has some things i feel you could implament to make it much better!)

  1. There is no tutorial for the Fighting, Now i understood it within the first few fights but maybe going into your first battle there is a tutorial that plays what just goes down the basic values and whatnot.
  2. The cards seem to be a bit unresponsive when it comes to try and drag them onto the attack pile it takes a few attempts to get it to move over. (update: I realise that it isn't that the cards are unresponsive its more because when you have a card clicked there is nothing to tell you, you have that card selected)
  3. I am very impressed at this fighting mechanic though it is very unique and i think with a bit of polish it could go far.
  4.  The health value seems to have no limit as i can keep using and using and using the health cards to make my healthbar MASSIVE and overshadow the demon cat monster now don't know if this is in design or not but if it is then you should find another way to display the enemy's icon doodads so i can see em with this UBER health.
  5. When playing the game i feel a bit directionless I am quite unclear where i am suppose to go or do (though again might be because this is a game jam so take everything i say with a pincha salt)(update: just found the fox area  didnt realise there was more to it other than cats, i feel you need to add an arrow or something or  some text that says "i need to go pick up some batterys! the store is west!"
  6. Seems to be a bug where i physically cannot move any cards for some reason, i can only go to the next turn (update: so i decided just to spam the end game button to see what would happen when i die and the mutant attacked me but then my health went from being nothing to being a little bit and now i cant end the turn again and cant do anything else 
  7. The text in the cutscenes is very slow and without a way to click to make all the text appear at once it is quite tedious, specially when you have to see each cutscene again once you have died
  8. the game can get on a long stretch of just giving you one item (or one type of item) like how i got only sticks one fight and couldn't do much to the cat or how i once got only health items so i couldn't do much in that fight other than take the damage and wait for me to get a stick again.
  9. new point after i had done with this review but i went back into it because i really wanted to kill that fox but it seems to be impossible, after a certain amount of time or cards spent you ONLY get sticks, and once that happens its litreally impossible to win. And with the downside of me having to go ALL the way back there to try it again its very harsh.


The game has great potential but it seems to have quite a lot of bugs or things that were just gone unnoticed (such as the lack of direction or how when you die nothing happens and you have to quit the game) But i did really like the sprites and the unique design of combat and sprites used for characters/ enemy's. I don't want to seem too negative or anything with this review! i see the potential just with a little bit more time i can see this becoming a fantastic game, but for now i feel it is a bit toooo buggy to fully immerse myself in or enjoy the gameplay of. (sorry bout the spelling mistakes)

Can you tell me how they were unclear so i can patch em up? and thank you for playing!!

Thank you for the indepth and long review! I didnt really think much on the health being frustrating on how each aliens health is randomised on spawn (not the demons though they stay at the same amount of health and the bullets dont change damage) But i changed it now so they have set healths.

With the charging weapon instead of right click, yeah it was planned to change it right now its kinda exhausting to charge the weapon i get that thanks for the pointer!

But one mechanic i dont really see as a bad thing is the spread shot, I made it with the intention of alerting enemys if the spread shot hits them, its a risk for reward system, each bullet for the bust does 2 damage and the 5 bust can insta kill all (exept demons) So i feel it is a good exchange, saftey for quicker alien deaths!

thank you again for the long review, the game was going to be ALOT diffrent cause i over estimated everything i colud do cause its my first game jam and all. Thanks again!

Like the game and the idea however i feel there are a few things you could to to make it alot better and accessable.

  1.  have the cylinders a diffrent colour to the ground and walls to make them more visable (unless they are designed to be hard to see)
  2. Make the gun play a diffrent noise when  its running low on amunition to indicate to the player a diffrent way
  3. Change the UI as the ammo in the bottom right hand corner, score top right and health (?) is bottom left. It is all very hard to concentrate on when you are suppose to be concentrating on the gun and the enemys flocking to you.
  4. remove health counter? I am not sure why there is a health thing in the corner as you get one hit and you died.

but still fun game to play!

Thank you!

thanks! Shame you coludent pass the second level i never meant it to be that difficult (compared to the last level that is). Is there anything you think i colud change to make it alot better? This is my first time making this sort of game so i am quite shoddy with it. Thanks again

thank you for playing! Yeah and with the difficulty belive it or not but i made it so much easier than it use to be, but this was my first sort of game like this i usually make more chill games so i suck at balancing rn. Thanks again!

(1 edit)

thank you for playing! colud you tell me what you found fun and hard and all that good stuff? Also its a shame you didnt get far, it wasnt meant to be THAT difficult (except the last level i suppose what has 2 evil twists that make it quite alot harder). With the game i suppose i really needed to get more people to playtest it as i already knew the game mechanics off by heart ofc. Thank you again for playing!!

Also is the first ever game jam i have done! its about shooting aliens ig go check it out if you wannnna! The game jam was super fun to do expecially because i got to let go of my needs to constantly be on the watch with my code and i colud just make whatever i wanted with the worse code lmao

https://frogmagician.itch.io/conjoin

sorry sorry for late response here. Thanks again for the original review, wasnt trying to be rude atall when i made the first reply to you so sorry if it came out like that. I was just simply fed up after trying to use copper cube and realising how its increadibly janky and hard to use, especially when there is no tutorials or anything to help me. thanks againn!

hey thanks for playing! its just a little horror game i made for a friend but them uploded it here like a year after. I do have one question though and that is how do you use copper cube? As i have lernt it is a HORRIBLE engine to use

I just wanted to finally upload something. Will update doe.