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Comet Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Clarity & Conveyance | #3 | 4.333 | 4.333 |
Aesthetics | #4 | 4.500 | 4.500 |
Overall Experience | #5 | 3.833 | 3.833 |
Gameplay | #6 | 4.000 | 4.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Roster and Roles
Jesse Jimenez: Programming
Linda Chen: Programming
Mike Flores Gonzalez: Programming
Anthony Duong: Programming
Ken Torres: Audio and Programming
Mykayla Hunter: Artist and Animator
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Comments
I love top down adventure games, and the lo-fi vibes for your game was great. I experienced some bugs with invisible walls and a crash when trying to open the blue locked door, but gameplay and level design were well thought out
Im one of the developers. The blue locked door wasn't a crash I just programmed it to end the game. We rushed it towards the end and the invisible wall to the left same reason we did not build a room for that side so only theres only my room on the right. It was a miracle to have released what we did on time.
I still really enjoyed it regardless, what youy guys did realease was great
I vibe of the entire game was very cool, especially the itch page. However, when taking damage on spikes, you will sometimes keep getting hit over and over until you die, even with the knockback. Also, after the first locked door, there are a few bugs. Ignoring those, very fun game.
I really like this. Cool art, level design, and mechanics.
Thank you so much!