I love top down adventure games, and the lo-fi vibes for your game was great. I experienced some bugs with invisible walls and a crash when trying to open the blue locked door, but gameplay and level design were well thought out
Viewing post in Comet Knight jam comments
Im one of the developers. The blue locked door wasn't a crash I just programmed it to end the game. We rushed it towards the end and the invisible wall to the left same reason we did not build a room for that side so only theres only my room on the right. It was a miracle to have released what we did on time.