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Voxel Quest's itch.io pageTeam members and primary roles:
Cameron Keck: Level Design and Coding || Cave Levels
Diya Bhandarkar: Coding and Level Design || Forest Levels
Nicholas Cruise: Art Direction and Coding || Fortress and Tower Levels
Sarah Bearman: Coding and Level Design || Ruins levels
Kore Omodara: User Interface
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Comments
THIS GAME WAS SO GOOD!!! Usually for these jams I analyze them from a developer perspective but I really enjoyed playing through your game and just enjoying the zelda-like gameplay. There were some bugs now and then, but they never inhibited the gameplay too too much as to ruin the experience. Everything was so satisfying to do with exploring, finding items, and beating bosses but fighting enemies felt a little lackluster sometimes; maybe adding a nice particle to hitting them or a sound for hitting the sword on more things would really round things out. The hammer was one of the best weapons response-wise I've seen in a game, the effects on slamming it on enemies and switches and honestly just the ground were insane. AMAZING