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lukephilipps

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A member registered Nov 08, 2022 · View creator page →

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The player controller felt SO GOOD in this game, flying around with the physics based grappling hook and wall jumping was amazing, and honestly I wish the game was longer simply so I could keep playing with your controller, not for any other reason. The level design was really really cool, and the theming in your game was really cohesive and well designed. My single gripe was that enemies should've dropped corpses or something to make the player feel more powerful, but everything was really cool. SICK GAME!!!

THIS GAME WAS SO GOOD!!! Usually for these jams I analyze them from a developer perspective but I really enjoyed playing through your game and just enjoying the zelda-like gameplay. There were some bugs now and then, but they never inhibited the gameplay too too much as to ruin the experience. Everything was so satisfying to do with exploring, finding items, and beating bosses but fighting enemies felt a little lackluster sometimes; maybe adding a nice particle to hitting them or a sound for hitting the sword on more things would really round things out. The hammer was one of the best weapons response-wise I've seen in a game, the effects on slamming it on enemies and switches and honestly just the ground were insane. AMAZING 

Thanks haha. Appreciate you giving it a shot :)

Thanks for checking it out, really appreciate it! :)

I agree with Proto_here that it could be easier to distinguish notes, but I think I also am pretty bad at rhythm games haha. This game is super awesome and I can tell a lot of work was put into it, wasn't expecting a rhythm game to be done for this project!