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SteadFast's itch.io pageTeam members and primary roles:
James Kim - Producer, AI
Nicolas Palomo - Lead Level Designer
Ian Pelczarski - Movement Systems, Level Design, Sound
Miguel Thompson - Combat Mechanics, Sound
Lanchen Yang - UI
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Comments
The player controller felt SO GOOD in this game, flying around with the physics based grappling hook and wall jumping was amazing, and honestly I wish the game was longer simply so I could keep playing with your controller, not for any other reason. The level design was really really cool, and the theming in your game was really cohesive and well designed. My single gripe was that enemies should've dropped corpses or something to make the player feel more powerful, but everything was really cool. SICK GAME!!!