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August 2016 Lisp Game Jam
Hosted by
dto
,
rpav
4
Entries
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14
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14
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Need Late Submission URLs?
Let me know via IRC (dto on #lispgames) or email dto@xelf.me
started by
dto
Aug 12, 2016
210
views
No replies yet
Sticky
The Jam Is Pumping!
I'm so happy to see everyone participating and posting :) I thought I'd also mention for those who may have missed the n...
started by
dto
Aug 07, 2016
248
views
No replies yet
Fossa Postmortem
Sorry for being so late at getting this out, my schedule got a little crazy. You can see my finished code on GitHub , an...
started by
chimerror
Aug 17, 2016
2
replies
352
views
chimerror
Aug 17, 2016
Cloud Fighter Postmortem
Cloud Fighter - Postmortem Part 1: What dialect/tools/libraries did you use? The lisp dialect I used was ClojureScript...
started by
retrogradeorbit
Aug 13, 2016
3
replies
516
views
dto
Aug 16, 2016
Fossa, Day 11: Missed It By That Much!
OK, I tried to get it all in by the deadline, but despite some great progress, I'm not going to be finished in the next...
started by
chimerror
Aug 12, 2016
3
replies
317
views
chimerror
Aug 14, 2016
I'm in!
Totally forgot I signed up for this :) I'm using https://github.com/arcadia-unity/Arcadia which is the integration of CL...
started by
selfsame
Aug 03, 2016
9
replies
564
views
retrogradeorbit
Aug 10, 2016
Fossa, Days 4-8: Start Draggin' My Mouse Around
I didn't stop working, but I've been heads down on getting input working, so I've been deprioritizing the dev journals...
started by
chimerror
Aug 09, 2016
1
reply
241
views
chimerror
Aug 09, 2016
Day 6 & 7: Bullets, missiles, parachutes
A quick update: Added lots of stuff. The enemies now shoot at you and also fire homing missiles. You can shoot the missi...
started by
retrogradeorbit
Aug 08, 2016
1
reply
231
views
selfsame
Aug 08, 2016
Day 4 & 5: A playable game emerges
I implemented collision detection. It's the first time I've used my spatial hash code in a game-jam. I think it went wel...
started by
retrogradeorbit
Aug 06, 2016
1
reply
276
views
dto
Aug 07, 2016
Day 3: Bugfixes and First Enemies
Today I fixed the player's oscillation bug. The function now returns a vector. I still use the dot product method to det...
started by
retrogradeorbit
Aug 04, 2016
2
replies
300
views
retrogradeorbit
Aug 04, 2016
Fossa, Day 3: Et tu, Brute!
I can't sleep, so I guess I'll write my journal entry. I sat down to write a draggable component that would expand a spr...
started by
chimerror
Aug 04, 2016
181
views
No replies yet
Fossa, Day 1 & 2: A Loathsome, Offensive Brute. Yet, I Can't Look Away...
I didn't post a Day One update, so I'll take the chance to make an introduction, and then get into the journal Introduct...
started by
chimerror
Aug 03, 2016
1
reply
268
views
chimerror
Aug 04, 2016
Day 1: Titlescreen done.
Im making my game in ClojureScript using the InfiniteLives.pixi gamejam library: http://github.com/infinitelives/infinit...
started by
retrogradeorbit
Aug 02, 2016
1
reply
263
views
chr15m
Aug 03, 2016
Day 2: Flying around and shooting
Test it: https://retrogradeorbit.github.io/cloud-fighter Source: http://github.com/infinitelives/infinitelives.pixi Didn...
started by
retrogradeorbit
Aug 03, 2016
193
views
No replies yet