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Slime the World!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - How enjoyable/replayable is it? | #2 | 3.625 | 3.625 |
Creativity - How original is the idea? | #2 | 4.000 | 4.000 |
Overall | #2 | 3.833 | 3.833 |
Presentation - How does it look/feel? | #4 | 3.875 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hi! Just so you know, game seems stuck in a loop for me -- large window blinks and disappears, then replaced with smaller window with the maze pictured on your big screen shot. No menu though and slime creature just jumps around and around in the lower left hand corner by himself. Doesn't seem to accept my key presses.
Windows 7, LOVE2D 11.1 64bit.
Thanks!
I have had text/font problems with another LOVE-based entry, so that seems to be the common factor. I don't know why it is having the problem -- my LOVE projects work OK... Maybe something about my machine. Will try on another one if I get a chance. Thanks for suggesting the workaround!
Wow, this one is great. Respect for love2d.
Thanks for the feedback! Heh, yeah, that is a tricky spot. Did you figure out that you can spit upwards if you hold the up key? You'd need to hop off the wall to get high enough to do that though
Thanks!! All and all the levels are creative and well balanced. There is defiantly some good progression.
The last level felt long, but when I saw the game over screen I was left wishing it was even longer!
The only thing the game feels like its missing is some listing of the commands. But those could probably also just be put on the game submission page itself. They may already be there and I may have missed them!
Looks promising. If you want to make executables for various platforms instead of just source tarballs, feel free to crib from my Makefile; it can do Windows exes, Mac apps, and GNU/Linux AppImage builds from love2d games. https://gitlab.com/technomancy/goo-runner/blob/master/makefile
I'm generating the love file and appimage myself and using the old shell script version of love-release to handle the mac and windows builds.