I think youβre right! It should be marquis.
Itβs not the first time I misspelled the title! For the initial release I spelt it Marquies π
Found the answer on the drive through RPG store page
Hi! There is no difference between ranged and close combat, and no specific rule for that, since there is no character positioning. However, you can consider the following rule: enemies hit by ranged weapons/attacks must come closer to their attacker before counterattacking. Enemies hit by melee weapons/attacks can counterattack immediately. -Gustavo
Loving the feel of the game!
After playing a couple games and reading through both the main book and the into the wild supplement, Iβm still uncertain how ranged attacks work.
If ranged attacks are alerting the βEnemyβ, as per the rules found in the last sentence of βSneaking Past Enemiesβ, I would assume that would mean the PCs can make a maximum of one ranged attack per encounter.
Into the wild does not use the term βalertβ, however the table for βhidingβ provides a situation where the βEnemyβ is not aware of the PCs.
Itβs that time of year again! If anyone is interested in trying out love2d with Fennel check out the βminimalβ love2d fennel repo.
This repo is slowly expanding from a truly minimal setup to one that comes with a few batteries included. If you want a bare bones setup to get you started check out: absolutely-minimal-love2d-fennel by @benthor.
If you want to just start coding up some fennel and love with no makefile or manual installation on linux check out love-fennel
I highly recommend checking out the blog posts by Phil Hagelberg about his use of fennel for his 2018 submission Exo Encounter 667. The source for which can be found here
There is also a built in REPL on the languages home page that you can test out the language! https://fennel-lang.org/
Fennel now has a pretty decent language server in fennel-ls. Currently it does not have completions for love2d, however it works really well to jump to your own code points. Iβd highly recommend checking it out!
By this point there have been dozens of games made with Love2D and Fennel, this is not an exhaustive list! If the source code is available for your game I can include it if you comment below.
You donβt need any libraries to make a game! The ones mentioned here help solve specific problems.
lerp
and split
(for spiting strings).https://github.com/kikito/anim8
If you need sprite animation, check out ANIM8!
https://github.com/kikito/bump.lua
Bump is an axis aligned bounding box collider. It has a bunch of useful built in presets for triggering actions following collisions. If youβre writing a platformer (without ramps) I highly recommend bump!
https://github.com/karai17/Simple-Tiled-Implementation
If you use want to use Tiled (https://mapeditor.org) check out the Simple Tiled Implementation! It works well with bump.
There are many more libraries! Any library that works with Love and lua will work with Love and fennel.
Just getting started with LΓΆve2d and interested in lisp languages? Check out love2d with fennel!
A minimal setup can be found at:https://gitlab.com/alexjgriffith/min-love2d-fennel
What this setup provides:
Note that this setup can be run on windows with mingw, but is primarily aimed at linux development.
I highly recommend checking out the blog posts by Phil Hagelberg about his use of fennel for his 2018 submission Exo Encounter 667. The source for which can be found here
There is also a built in REPL on the languages home page that you can test out the language! https://fennel-lang.org/
This is not an exhaustive list! I can include your game if you comment below.
You donβt need any libraries to make a game! The ones mentioned here help solve specific problems.
lerp
and split
(for spiting strings).https://github.com/kikito/anim8
If you need sprite animation, check out ANIM8!
https://github.com/kikito/bump.lua
Bump is an axis aligned bounding box collider. It has a bunch of useful built in presets for triggering actions following collisions. If youβre writing a platformer (without ramps) I highly recommend bump!
https://github.com/karai17/Simple-Tiled-Implementation
If you use want to use Tiled (https://mapeditor.org) check out the Simple Tiled Implementation! It works well with bump.