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defend!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - how original is the idea? | #6 | 3.266 | 4.000 |
Overall | #11 | 2.812 | 3.444 |
Presentation - how does it look/feel? | #11 | 2.858 | 3.500 |
Entertainment - how enjoyable is it? | #14 | 2.313 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Does this run without any curses? Very impressive!
On my first run, I put single letters at the towers and only got as far as wave 1, a double C got me!
Then I realized I could put more than one letter, so... by wave 12, things started reaching my 3rd base. Does this game get progressively more difficult? I think it does, but I can't tell. It probably does because things reach 2nd and 3rd base eventually. You can probably make it more difficult by using more biased random generators that give more duplicate sequences. I think that's what you do anyway? You could also spawn more letters and/or make it go even faster.
Fun game, but once you set up your bases, there's really not much you can do, I doubt human reflexes can help much if you get in trouble...
Edit: By wave 21 I had lost 4 lives! But it won't go on anymore. It looks like it stopped. Did I win? :)
Thanks for trying the game. In fact I was too busy with technical details to give too much thoughts about the game dynamics and playability. I had idea to go for pattern matches which would have made the order of nucleotides/letter in the sequence more relevant. Also wanted the player to have to buy the letters. But Game Jam means time crunch. Perhaps I will revisit this in the future.
Graphics are just done with ANSI codes, no curses necessary. This post (not mine) gives an overview: https://xn--rpa.cc/irl/term.html
It is a nice little game!
Although it kinda feels like cheating when you can put 10 characters on each base from the wave 1.
I also liked the lore / story of the game :)
I loved the minimalistic interface and the “next wave” pseudographics. It was also easy to run, I only had to symlink Chez binary I have installed with the name “scheme”.
I wonder if you’ve used any tools to measure cache hit efficiency by your ECS library? I reckon I’ve seen such tools (even in Valgrind suite), but haven’t used them yet myself.
thanks for the kind words. I have not yet found a good way to stress test the library. It was designed with ergonomics rather than effeciency in mind.