Thanks for playing! I am definitely thinking about polishing it and creating more & better levels :)
Gleefre
Creator of
Recent community posts
Hm I see, thanks for trying it out anyways :) Windows binaries should work with wine on linux too. (I will try to debug the problem by running Pop OS from a virtual machine as well)
EDIT: Can't reproduce the error on a virtual machine - while the initial version did crash, the hotfix version ran successfully :/
EDIT 2: Hm, there is just one difference in the version number with what I'm running in virtualbox - pop-os vs popcorn:
$ uname -a Linux pop-os 6.5.4-76060504-generic #202309191142~1695998943~22.04~070916d SMP PREEMPT_DYNAMIC Fri S x86_64 x86_64 x86_64 GNU/Linux
Thanks for playing!
I didn't publish scores yet, will add them to the github repository :)
EDIT: Pushed them on github, you can find them here: https://github.com/Gleefre/chrono-labyrinth/tree/main/misc. I'm really glad you liked the soundtrack :D
Thanks for playing :) I definitely want to make more levels - maybe will do that after some time.
Undo / redo are there to help solving the puzzle - in previous games I made this feature was lacking -- and I did want to include it this time.
About the error - no, should not be related to the hotfix. This is another problem (I thought I solved it, seems like I ran build on the wrong commit) -- L should open a file-select menu when it can find a way to do so via OS, and I accidentally shipped part of the gtk with the game without its dependencies (libglib depends on libpcre which is not shipped); a workaround for that would be installing gtk on your system and removing shared libraries libgio, libglib, libgmodule and libmozgtk from the bin/ folder. Or just removing those -- then the game will just leave a warning that no backend for file-select was found.
I wrote a list of games by language for this jam as well :)
Please correct me if I got something wrong (or missed some information)!
Common Lisp
- Chrono Labyrinth - made with sketch (and this is mine submission :)
- Mana Break - made with cl-liballegro and cl-fast-ecs (Entity Component System library)
- Foolander (play here) - made with Hunchentoot
Fennel
- Calm Sea - made for Playdate, built on top of the author's Fennel+Playdate starter repo
- Waiting for a Bite - made with love2d
- Shadow Tetris - made with love2d
- Access Battlers - made with TIC-80
- cube land - made with love2d
Schemes
- defend! [Chez scheme] - made with author's TUI library and klecs (Entity Component System library)
- Strigoform [Guile] - compiled to WASM using Guile Hoot
- Cybersol [Guile] - compiled to WASM using Guile Hoot
- Spook [Chicken Scheme] - made with Spock
Urlang ("JavaScript with a sane syntax", made with Racket)
Clojure/ClojureScript
- Sliding Puzzle - made with quil (wrapper for p5.js); compiled with shadow-cljs
- cachinko - made with Electric Clojure; compiled with shadow-cljs
Bobbi lisp (inspired by Clojure)
- NES Music Engine (not a game, but is a very cool project!)
It is a nice game :)
I took a second look at it after reading that the kitten can be found with 90% chance at the first try... Isn't it just 50%? As a side note - the game feels much more active if the "win" music plays during the searching phase (I was able to get that by clicking "go again" really fast :)
Binaries were compiled quite late, but here they are: https://github.com/Gleefre/chrono-labyrinth/releases/latest. :)
Thanks for playing :)
The CALM framework I used this time uses JSCL to compile for web.
It is a subset of common lisp that compiles to javascript: https://jscl-project.github.io/