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Andrew

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A member registered Jul 02, 2017 · View creator page →

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Thank you! 💖

Nice! I hope you enjoy the journey :)

Thank you! 😊

I like the minimalism and the lambda ball 😁

A full-blown browser-based strategy in hexagonal grid is an amazing feat, kudos!

Brings me back to the times of agar.io 😊 Good job, and kudos for implementing multiplayer!

On an unrelated note, it’d be nice to have some in-built help with the list of commands one can execute. Nice job still, looks promising!

Ah yes, it worked from Sly 👍

Love the idea and the style!

Raycasting in Love2d and Fennel, impressive! And quite reminiscent of good old doom2 :D

Oh, and I love the intro logos, always wanted to do those for my games but never had enough time.

Never played music simulators before, this was really fun!

You can install love2d and just run love arrow-after-arrow.love

Love the art style! What is really missing is synthpop soundtrack :)

This was, in fact, psychological and thrilling. The first time the boulder crashed the rat made me chuckle a little 😁

Imagine my luck haha

Had to install femtolisp and xterm to run this (by the way graphics right in the terminal are quite dope). Was all worth it, it’s very captivating to play!

I followed the instructions, and calling define-game did output a lot of compilation stuff, but doing { north seems to do nothing 😞

I failed to run the binary due to some libtinfo incompatibilities, but was able to run from source after unpacking thunderchez.zip.

Loved the general vibe and the fact that the whole thing is randomly generated, nice job!

Thanks!

Sure thing! Let me know if you have any questions or comments :)

(2 edits)

That’d happen when one uses the old version of cl-liballegro-nuklear from the main Quicklisp. Please make sure you’ve successfully run

(ql-dist:install-dist "http://dist.luckylambda.technology/releases/lucky-lambda.txt")

followed by

(ql:update-all-dists)

(just in case)

Thanks 😊

Wow this is so much fun and captivating to play! Only managed to get 3689 points :)

That was fun, I chuckled quite a lot :D

(1 edit)

Thanks for the info! Thing is my AppImage contains libzstd that lacks the ZSTD_compressStream2, which your system’s libelf requires. You might try running the appimage with --appimage-extract cmdline argument, then running rm squashfs-root/usr/lib/libzstd* to drop that faulty libzstd and then just running squashfs-root/AppRun

Sorry for the trouble!

Allegro that queries for them by default

I believe this is the case.

In fact I can probably sketch a small C program that’ll tell which exact feature your video card is missing, but a bit later.

Thank you!

Judging by the log and liballegro code, it would appear that your video card is just not capable enough. Allegro requires the following list of things: OpenGL rendering, RGBA colors, double buffering, stereo buffers (whatever those are), auxiliary color buffers, depth buffer, stencil buffer, and accumulation buffer.

I’m sorry it doesn’t work for you 😔

Okay, could you please run this build and after it shows error message, post the file /tmp/allegro.log from your system? Thanks!

Ok thanks for noticing, I’ve changed the cover art.

It also could be something wrong with my AppImage setup. Could you please run the following commands and post their output?

nm -D /lib64/libelf.so.1 | grep ZSTD_compressStream

and

find / -type f -name libzstd.so.1 -exec sh -c "echo {}; nm -D {} | grep ZSTD_compressStream" \;

Also could you please name your Linux distribution and its version? I can just set it up in Virtualbox and try and fix things from there.

Which video card and which drivers do you use? Do you use Wayland?

Very soothing, loved it!

It would appear when one doesn’t have a graphical card drivers capable of hardware-accelerated OpenGL. Perhaps you’re using Wayland or something?..

Thanks 😊

Thanks :)

Astonishingly looking tileset! I’ve used it in my roguelike :)

Thanks for trying it out with raylib! I’m glad you liked it 😊

note that the number will change every time the page is rendered

All right, could those be somehow fixed? It’d be really nice to be able to link to specific parts of the post, since I’m using itch.io posts functionality to publish gamedev-related longreads.

Hello, can I set up an id attribute for h2 tag in my post written using Markdown? I’ve tried using HTML directly to no avail. I mean, even the autogenerated IDs would do just fine.

(1 edit)

Unfortunately I cannot do a lot with this one — it simply means that something is wrong with your display drivers and they’re not capable of creating hardware-accelerated OpenGL windows.