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A jam submission

Chain ReactionView game page

Submitted by Diannara (@diannara23) — 1 hour, 27 minutes before the deadline
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Chain Reaction's itch.io page

Results

CriteriaRankScore*Raw Score
How much did you enjoy this game?#173.4443.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Simple and Fun! i can't imagine how do you get to this player idea dude, but it was very fun one to play!

Submitted

Great game. It doesn't take long for it to become really fun! I really like the art style and the use of PlayFab.  Nice work!

Submitted

I made the misstake of not reading the description before playing and just jumped right in to it. Was so confused on how to get points as I kept killing the goblins but it stayed at 0. When I read the description I realized my mistake and the game became totally different from what I was first expecting and I now understand that the chain reaction was not only the swinging of the chain. It was really fun once I got the hang of it and it was a good thing with the arrows pointing towards where enemies were because they were difficult to find later in the game, maybe I just lost track of where they were spawning. But in the beginning of the game it worked great with the constant waves chasing me. Great work!

/Azynthia

Submitted

Oh man, it took me a second to get a hang of swinging the mace but after I did, it became a lot of fun. The only problem I encountered was that sometimes I would get pushed waaaaaaay too far from the enemies, other than that, game was a blast! Good job!

Submitted

I wasn't quite sure if it was the character or camera but the character was difficult to control. The visual style was very good though, could've felt like a cool retro style game.

Submitted

It a little hard to control (might be my fault), easy to learn and fun game!

Submitted (1 edit)

I thought the simplistic art style worked really well, and was nicely polished. I did find it pretty tough to get any satisfying connections with the mace, but a very interesting and unique mechanic! It might just need some tweaking to really feel smooth (or I might just need some more practice with it haha)

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