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Elly Ljungman

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A member registered Jun 04, 2020 · View creator page →

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Cool, will have to keep an eye out for it :)

This game was beautiful and a true joy to play. Good job! /Azynthia

This game is awesome, really nice and well polished assets. Mechanics are brilliant in their simplicity, great use of the chain reaction theme. Had a blast playing it. Great job! /Azynthia

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Really liked the chain reaction of the explosions, and I liked that you increased the difficulty of the challenge for each level, introducing new mechanics. Would be fun with more levels. Good job! /Azynthia

I like the idea of having to find the different places to hack it. The time pressure could have been more challening but that is just my personal oppinion. It is a nice little city. Good job! /Azynthia

Thanks for the response, since you said it was beatable I gave it another go. Spamming the next chains while still running instead of waiting to click them until I reached the knot seems to do the trick and was able to get through the game. Now it was a lot more fun when I figured it out and I have raised the rating accordingly. Great game!

Wow, this game is really great. It was fun to solve the puzzle in the levels and would love to see more levels in the future with more challenge. Implementing the playground was a great call, offers a real great replay value and kept me busy playing with the physics for quite some time. The level of polish is also really good and it all have a consistent style. Awesome work!

/Azynthia

The game looks really nice and I like the idea. However I was not able to fool the spider even once by sending a wave in one direction and moving the other, it just ignored the wave and went straight for me anyway. Not sure if I am doing anything wrong. But yeah, it looks like a fun game if I would have been able to get the distract mechanic to work. Good work!

/Azynthia

Great game, extremely difficult, got really frustrated from not being able to get passed 3 and was difficult to stop playing, but the longer I played the worse I got, but I like the challenge so it was good. Nice art and voice acting. Good work!

/Azynthia

I made the misstake of not reading the description before playing and just jumped right in to it. Was so confused on how to get points as I kept killing the goblins but it stayed at 0. When I read the description I realized my mistake and the game became totally different from what I was first expecting and I now understand that the chain reaction was not only the swinging of the chain. It was really fun once I got the hang of it and it was a good thing with the arrows pointing towards where enemies were because they were difficult to find later in the game, maybe I just lost track of where they were spawning. But in the beginning of the game it worked great with the constant waves chasing me. Great work!

/Azynthia

It is a cool idea, like a draw and guess game but with AI. It was difficult to know how I was supposed to draw to get a higher score, but I am happy with the percentage I achieved. Especially since the results were presented really nicely with confetti and dancing robots. It is really impressive that you can get the AI to predict and interpret my drawing with the CNN. Great work! /Azynthia

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I enjoyed playing the game, the atmosphere is really nice with it's oriental Kill Bill vibe and I like that the bad guys are emissive, or are they actually the good guys since we are the ones crashing their dance party? :)

The combat was good but a bit too easy, it was nice with the chain reaction it caused with the other close by AI's started to help their friend as it made it abit more challenging. The only issues I had was with the AI getting stuck in the spawn area so had to replay the game a couple of times when they stopped rejoining the party, and they lost their target when i was jumping.

The game was fun and rather addictive while they kept spawning, so just wanted to down a few more and a few more.

The login menu looks very good and professional, and could just update the background image with one including the dancing emissives like in the screenshots instead of the T-pose character.

Great job! lanaluSparkle

/Azynthia

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Loved it! It was a really joyful experience to play it. I liked the pace of the game, that the movement speed was really fast coupled with the low gravity. Such fun to bounce around. And the sound effects and ragdolls of the babies were hillarious, awesome choice of subject matter. Took some time before I realized I were to destroy the centrals, I was just too immersed in the flow to notice. Great choice of music as well, it did not bother me that it was looping, on the contrary it made me want to play even longer. Great work!

The only constructive feedback I could give is that I would have loved a big baby boss fight at the end. But the freestyle dance was great as well :)

/Azynthia

Wow great work, it's a really cool concept. Impressive that you made all of it for the jam. I like that it is presented like a board game, and using resource cards to place tiles in the game space, it kind of reminds me of Reiner Knizia's Kingdoms but as a modern adaption with more complex mechanics. Kudos to you on developing a promising title, happy to hear that you are planing to continue the development, I would be interested in playing a full version of it. /Azynthia

Congratulations on the highscore! lanaluSparkle
Wish I had made a leaderboard to display it on, but oh well, I'll make sure to include it in the future.

Thank you for trying the game and for hosting the game jam that incentivized making it! lanaluHeart

Thank you for your kind feedback, and for trying the game :)

Loved the game, it was really fun to find different ways to chain spells together until I found a pattern I enjoyed at which point I kept repeating that one ^^ Fun insentive with to get a high score with the leaderboard in game as well. Good job! /Azynthia

Fun and addictive game, enjoyable to watch the chain reactions. Good Job :) /Azynthia

Fun and addictive game, enjoyable to watch the chain reactions. Good Job :) /Azynthia

Hold space to charge up and launch the ball

Hold space to charge up and launch the ball

Love the mixed-fidelity graphics, gets the atmosphere across while keeping other things minimal and abstract. I like the voice acted conversations, and I'm really impressed with how much content was added during such short amount of development time. The only critic I have is that the movement feels a bit unresponsive when starting and stopping. The game provided a rather unique and good game play experience, I would love to play more chapters of this game in the future. :)