in the past i felt that making devlogs seemed to be more fun to do than the games themselves..
so here i go again (you can check the previous devlog here and here )
im building on the engine from the previous 3D game
and it's like if someone entered with their very own version of
a cobbled together unity that never seem to work right..
but i got a secret weapon my very own level editor
that i'm not about any close to master using
and which also never seem to work right..
..as an interesting new approach i decided to start with the assets:
anyway some screenshots: