Go to the Assets -> Scripts -> Mapper3Dto2D.cs, if you just want the logic for 2D to 3D transition and vica versa.
For Game Logic check this script out:
Go to the Assets -> Scripts -> GameLogic.cs, JumpScript.cs, both combine to create the character movement and scene transistion/level transition.
If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape.
Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.
If you have any questions you can ask me no problem.
Honestly. You can look at the game and see that you have put in effort. So good job on your game, I was hesitant earlier but I loved playing your game. Also good job on your model man. Serious stuff.
Well its heavily inspired. And I dont make games for originality. I make them to check if I can achieve functionalities similar or same as games I love. I have recreated a lot of other famous games too.
Also I am actually kinda proud that someone recognized and connected the same link to a game as well made as Pr0ject1on, haha. I appreciate your words despite how they may seem.
Crate clones publish them on play store or youtube I personally will appreciate that but the thing is this is game jam u can't copy anyone's idea. My point is different and the work u have done is grt but think if u will win this jam then it will be unfair to those who have implemented the original one. Everyone or almost many can copy excellent games and can claim the prize . Is this fair ?
Ya, your point is right and fair to claim so too I suppose. I will gladly deny any prizes if this game even wins, although the owner doesnt even care at this point I suppose. Or simply remove my submission which supposedly works as well. Though your arguement is just and I appreciate the tone. Kinda got offended at ur earlier comment but I can see where you come from and how it looks from your viewpoint. Hehe.
Hey. I recorded a video about the Bada Soch jam and included your game in it. I enjoyed playing your project. I love how it was pleasantly challenging. I did not find any bugs or issues so far. Great job. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.
It may be. Also, both devs could just use the same tutorial. We do not know. Anyway, it is a similar idea, and they both made it look and feel good. If both games are very similar, it may mean that they both made it simple enough so that copying would be easy.
Bro this game is one of the highest rated games in the GMTK game jam
Time stamp 2:52 .
I think Game Jams are for new ideas or if u r copying anything make sure u have added ur elements that makes it different... He have copied the scene transition effects also. Copycat.
Sure. Copying completely is bad. Let the author know. I hope he will reply and decide what to do. I will cut the game out of the video if he will ask me to. However, I would like to know the full story from them, first.
Well its heavily inspired. And I dont make games for originality. I make them to check if I can achieve functionalities similar or same as games I love. I have recreated a lot of other famous games too.
Also I am actually kinda proud that someone recognized and connected the same link to a game as well made as Pr0ject1on, haha. I appreciate your words despite how they may seem.
Edit: Originality has lost its meaning. Every piece of art is always inspired or copied. I wont deny trying to replicate the game but every thing starts with a base level. Take a simple example of Minecraft that was copied exactly as Infiminer. But then it was build with its own unique functionalities. Same goes with Facebook and Myspace or Paint and Photoshop (examples from different fields).
Haha your point is indeed valid. I was looking into a 2011 game called DigiPen and how that game was made when I got linked to a game inspired from that since DigiPen must have been mentioned on that Jams page as well. Since I liked the idea from both I implemented them here.
Even tho the game may look similar. The approach with which I made is change of view and character movement is different. Also I think its perfectly fine with you keeping the game in your video. Its your call in the end :P
Ill give you the steps how to produce the effect of going from 2D to 3D and back. Also the script here. Gimme some time. Currently I have to attend work as well. Also ill link a the github if u want that.
Ya, even though the Game's idea is literally the same. It was difficult to come up with the calculations where the plane and the cubes intersect, finding the edge points, then using GL.Draw on that.
It can be easy to claim its copied but I had no source code to look at. I came up myself how to transition between 2D n 3D. Anyways enough rant. Ill send you the link as soon as I setup the github. Sorry for the delay.
Go to the Assets -> Scripts -> Mapper3Dto2D if you just want the logic for 2D to 3D transition and vica versa.
If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape.
Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.
If you have any questions you can ask me no problem.
Jesus, my I submitted my game just in time (3 minutes and 27 seconds in). I almost shit myself.......had to cut short because I made the game in just 12 hours.
Comments
This game review has been done.
wow just before 3 minutes and 27 seconds
FOR ANYONE WHO WANTS TO CHECK HOW I MADE THE GAME
https://github.com/YashArvindPatel/Think-Big---GameJam-Entry
For 2D/3D Transition check this script out:
Go to the Assets -> Scripts -> Mapper3Dto2D.cs, if you just want the logic for 2D to 3D transition and vica versa.
For Game Logic check this script out:
Go to the Assets -> Scripts -> GameLogic.cs, JumpScript.cs, both combine to create the character movement and scene transistion/level transition.
If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape.
Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.
If you have any questions you can ask me no problem.
Such a shame the developer ripped this game ....
Here is the original game https://arthur740210.itch.io/project1on
And watch this GMTK game jam video at 2 : 52
Says the one who ripped Dani and his iconic milk models and character. Grow up kid.
i don't ripped it . I remake the milk model in blender and for character i watch this tutorial
Honestly. You can look at the game and see that you have put in effort. So good job on your game, I was hesitant earlier but I loved playing your game. Also good job on your model man. Serious stuff.
Thanks
U should not have copied projection.
Well its heavily inspired. And I dont make games for originality. I make them to check if I can achieve functionalities similar or same as games I love. I have recreated a lot of other famous games too.
Also I am actually kinda proud that someone recognized and connected the same link to a game as well made as Pr0ject1on, haha. I appreciate your words despite how they may seem.
Crate clones publish them on play store or youtube I personally will appreciate that but the thing is this is game jam u can't copy anyone's idea. My point is different and the work u have done is grt but think if u will win this jam then it will be unfair to those who have implemented the original one. Everyone or almost many can copy excellent games and can claim the prize . Is this fair ?
Ya, your point is right and fair to claim so too I suppose. I will gladly deny any prizes if this game even wins, although the owner doesnt even care at this point I suppose. Or simply remove my submission which supposedly works as well. Though your arguement is just and I appreciate the tone. Kinda got offended at ur earlier comment but I can see where you come from and how it looks from your viewpoint. Hehe.
I have done enough .... :D
This mark the end of this discussion.
Hey. I recorded a video about the Bada Soch jam and included your game in it. I enjoyed playing your project. I love how it was pleasantly challenging. I did not find any bugs or issues so far. Great job. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.
Bro this GAME IS COPIED..don't promote such games.
Here is the link of the previous game that had been featured in the GMTK game jam 19
https://arthur740210.itch.io/project1on
It may be. Also, both devs could just use the same tutorial. We do not know. Anyway, it is a similar idea, and they both made it look and feel good. If both games are very similar, it may mean that they both made it simple enough so that copying would be easy.
Bro this game is one of the highest rated games in the GMTK game jam
Time stamp 2:52 .I think Game Jams are for new ideas or if u r copying anything make sure u have added ur elements that makes it different... He have copied the scene transition effects also. Copycat.
Sure. Copying completely is bad. Let the author know. I hope he will reply and decide what to do. I will cut the game out of the video if he will ask me to. However, I would like to know the full story from them, first.
btw u r doing grt job.
Thank you. I enjoy it.
Well its heavily inspired. And I dont make games for originality. I make them to check if I can achieve functionalities similar or same as games I love. I have recreated a lot of other famous games too.
Also I am actually kinda proud that someone recognized and connected the same link to a game as well made as Pr0ject1on, haha. I appreciate your words despite how they may seem.
Edit: Originality has lost its meaning. Every piece of art is always inspired or copied. I wont deny trying to replicate the game but every thing starts with a base level. Take a simple example of Minecraft that was copied exactly as Infiminer. But then it was build with its own unique functionalities. Same goes with Facebook and Myspace or Paint and Photoshop (examples from different fields).
Simple thing I hate copycats in any Game Jam.
That why I wrote all this.
Haha your point is indeed valid. I was looking into a 2011 game called DigiPen and how that game was made when I got linked to a game inspired from that since DigiPen must have been mentioned on that Jams page as well. Since I liked the idea from both I implemented them here.
Even tho the game may look similar. The approach with which I made is change of view and character movement is different. Also I think its perfectly fine with you keeping the game in your video. Its your call in the end :P
Bro Your game is the best game I have ever played in this jam.
Such a unique idea and a very fresh one. You really deserve the first position for this idea.
And the way you implemented it is amazing. Hats off man!!
I wonder why nobody commented on your game. Dude
AWESOME!!
Hey bro can you please reply.
Ill give you the steps how to produce the effect of going from 2D to 3D and back. Also the script here. Gimme some time. Currently I have to attend work as well. Also ill link a the github if u want that.
Thank you very much. yeah you can link it. You now though you have copied the idea but making it from scratch by yourself is great.
Ya, even though the Game's idea is literally the same. It was difficult to come up with the calculations where the plane and the cubes intersect, finding the edge points, then using GL.Draw on that.
It can be easy to claim its copied but I had no source code to look at. I came up myself how to transition between 2D n 3D. Anyways enough rant. Ill send you the link as soon as I setup the github. Sorry for the delay.
no problem
https://github.com/YashArvindPatel/Think-Big---GameJam-Entry
Go to the Assets -> Scripts -> Mapper3Dto2D if you just want the logic for 2D to 3D transition and vica versa.
If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape.
Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.
If you have any questions you can ask me no problem.
Jesus, my I submitted my game just in time (3 minutes and 27 seconds in). I almost shit myself.......had to cut short because I made the game in just 12 hours.
with copying and pasting it is possible :D
Haha. I bet you can find the source code for this game online somewhere too :P
Edit: This was just a joke.