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KingBling

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A member registered Aug 26, 2020 · View creator page →

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https://play.google.com/store/apps/details?id=com.Blingames.FloorIsLava

Unlock & Play as more than 16+ different characters as you go. Simple controls and enjoyable gameplay with friends or strangers as well as offline.

All new game modes including Hoop-A-Loop, Color Drop, Color Run and lots more. Unlock different types of equipment. Open up Pet Loot boxes and obtain Rare & Exclusive Pets for your very own Pet Collection.

Leveling System, progress as you go forward overcoming the rising lava and unlock new tools to help you get that sweet victory.

https://kingbling.itch.io/floor-is-lava-pvp-nextbots


https://play.google.com/store/apps/details?id=com.Blingames.FloorIsLava

Made this Cute Animal Merging Game in my hobby time. Giving it a try and providing some feedback would help me improve not only this game but ones I make in future!

Link: https://play.google.com/store/apps/details?id=com.Blingames.JungleParadise

Link: https://play.google.com/store/apps/details?id=com.Blingames.JungleParadise

Jungle Paradise is a classic and simple merging game as well as a relaxation game. Swipe your fingertips and move them to merge 2 Animals of the same level to get huge rewards. At the beginning you are provided rewards depending on the merging and the higher level you get. You need to buy new one and merge the same Animals in order to get better and upgraded ones.

Game Features:
1. Swipe across the screen in order to merge Animals of same kind.
2. Cute Animal Graphics along with a Shop to purchase more!
3. Unlock bonuses, rewards and special skills as you progress.
4. Relax your brain by simply playing the game.

Itch Link: https://kingbling.itch.io/jungle-paradise-aim-to-win-diamonds

Made this Cute Animal Merging Game in my hobby time. Giving it a try and providing some feedback would help me improve not only this game but ones I make in future!

Link: https://play.google.com/store/apps/details?id=com.Blingames.JungleParadise

(1 edit)

Made this Cute Animal Merging Game in my hobby time. Giving it a try and providing some feedback would help me improve not only this game but ones I make in future!

Link: https://play.google.com/store/apps/details?id=com.Blingames.JungleParadise

Congratz on winning the jam GameDev. You deserved this one!

Idk if I deserve it or not. Anyways I checked your game and let me tell you if you smooth out your transitions and make the movement less sloppy and add in more friction/anti-movement (force in direction opposite to movement). It will make it such a good free runner. You can even create proper maps and put it on Steam.

Btw I really liked your updated game no joke. Also a question on that topic. How did you create the walls of your game. I mean is it like tilemaps or the whole map is a single piece that you made in Adobe or something?

Thats understandable. But I wont be accepting the prize even if I win. Probably deny the win too because its still unfair and I understand it I suppose. 

Now it looks so dope. Also the ambience is just amazing. If this was as a part of the original Game Jam. You wud be 1st regardless of the theme no joke.

Feel free to use this thread to explain your games backstory or how you made it. So people can understand where you come from (How you approached making your game).

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Just for clarifications since people think I blatantly took/copied the source code from somewhere else. No I havnt, I built the game from scratch and its just thats its heavily inspired from Projection. No harm in confession what I believe is fine. No rules state that you can't derive your inspiration from existing prototypes and brainchilds. Thank you. Negative critisism accepted here!

FOR ANYONE WHO WANTS TO CHECK HOW I MADE THE GAME

https://github.com/YashArvindPatel/Think-Big---GameJam-Entry

For 2D/3D Transition check this script out:

Go to the Assets -> Scripts -> Mapper3Dto2D.cs, if you just want the logic for 2D to 3D transition and vica versa.

For Game Logic check this script out:

Go to the Assets -> Scripts -> GameLogic.cs, JumpScript.cs, both combine to create the character movement and scene transistion/level transition.

If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape. 

Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.

If you have any questions you can ask me no problem.

FOR ANYONE WHO WANTS TO CHECK HOW I MADE THE GAME

https://github.com/YashArvindPatel/Think-Big---GameJam-Entry

For 2D/3D Transition check this script out:

Go to the Assets -> Scripts -> Mapper3Dto2D.cs, if you just want the logic for 2D to 3D transition and vica versa.

For Game Logic check this script out:

Go to the Assets -> Scripts -> GameLogic.cs, JumpScript.cs, both combine to create the character movement and scene transistion/level transition.

If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape. 

Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.

If you have any questions you can ask me no problem.

FOR ANYONE WHO WANTS TO CHECK HOW I MADE THE GAME

https://github.com/YashArvindPatel/Think-Big---GameJam-Entry

For 2D/3D Transition check this script out:

Go to the Assets -> Scripts -> Mapper3Dto2D.cs, if you just want the logic for 2D to 3D transition and vica versa.

For Game Logic check this script out:

Go to the Assets -> Scripts -> GameLogic.cs, JumpScript.cs, both combine to create the character movement and scene transistion/level transition.

If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape. 

Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.

If you have any questions you can ask me no problem.

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Oh ok. Idk how one would check if the triangles of the mesh of objects intersect with planes (Maybe on collision check distance of each triangle from the plane? Idk). But that simply means I am yet to study and research more into things before I can try my hand at it and comprehend that haha. Thanks a lot. Ill treasure your comment till I learn things and try replicating your method (That is if you dont mind). Sounds interesting btw n love you for sharing the info.

https://github.com/YashArvindPatel/Think-Big---GameJam-Entry

Go to the Assets -> Scripts -> Mapper3Dto2D if you just want the logic for 2D to 3D transition and vica versa.

If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape. 

Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.

If you have any questions you can ask me no problem.

https://github.com/YashArvindPatel/Think-Big---GameJam-Entry

Go to the Assets -> Scripts -> Mapper3Dto2D if you just want the logic for 2D to 3D transition and vica versa.

If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape. 

Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.

If you have any questions you can ask me no problem.

Honestly. You can look at the game and see that you have put in effort. So good job on your game, I was hesitant earlier but I loved playing your game. Also good job on your model man. Serious stuff.

Ya your right. It totally tells in the Rules of the Jam that you cannot get inspired from pre-existential ideas. O wait just realized theres nothing in the game jam rules like this. 

Ya, even though the Game's idea is literally the same. It was difficult to come up with the calculations where the plane and the cubes intersect, finding the edge points, then using GL.Draw on that. 

It can be easy to claim its copied but I had no source code to look at. I came up myself how to transition between 2D n 3D. Anyways enough rant. Ill send you the link as soon as I setup the github. Sorry for the delay.

Ill give you the steps how to produce the effect of going from 2D to 3D and back. Also the script here. Gimme some time. Currently I have to attend work as well. Also ill link a the github if u want that.

Says the one who ripped Dani and his iconic milk models and character. Grow up kid.

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Haha. I bet you can find the source code for this game online somewhere too :P

Edit: This was just a joke.

Ya, your point is right and fair to claim so too I suppose. I will gladly deny any prizes if this game even wins, although the owner doesnt even care at this point I suppose. Or simply remove my submission which supposedly works as well. Though your arguement is just and I appreciate the tone. Kinda got offended at ur earlier comment but I can see where you come from and how it looks from your viewpoint. Hehe.

Haha your point is indeed valid. I was looking into a 2011 game called DigiPen and how that game was made when I got linked to a game inspired from that since DigiPen must have been mentioned on that Jams page as well. Since I liked the idea from both I implemented them here. 

Even tho the game may look similar. The approach with which I made is change of view and character movement is different. Also I think its perfectly fine with you keeping the game in your video. Its your call in the end :P

Well its heavily inspired. And I dont make games for originality. I make them to check if I can achieve functionalities similar or same as games I love. I have recreated a lot of other famous games too. 

Also I am actually kinda proud that someone recognized and connected the same link to a game as well made as Pr0ject1on, haha. I appreciate your words despite how they may seem.

Edit: Originality has lost its meaning. Every piece of art is always inspired or copied. I wont deny trying to replicate the game but every thing starts with a base level. Take a simple example of Minecraft that was copied exactly as Infiminer. But then it was build with its own unique functionalities. Same goes with Facebook and Myspace or Paint and Photoshop (examples from different fields). 

Well its heavily inspired. And I dont make games for originality. I make them to check if I can achieve functionalities similar or same as games I love. I have recreated a lot of other famous games too. 

Also I am actually kinda proud that someone recognized and connected the same link to a game as well made as Pr0ject1on, haha. I appreciate your words despite how they may seem.

Pixel Art looks cool. Nice work. Dint reflect much of the theme. But overall its fine.

Ya sure. Ill give you the steps as well as the scripts for this game if you want. After all its a Game Jam game, no harm showing how its made :D

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xD you got me lol. Well I suppose its fair since I tried your game :P Tho its entirely your wish.

https://itch.io/jam/bada-soch/rate/747315

Can you make a compilation of playing various games from this jam? Include mine is possible thx.

well kudos to you! I never said your game sucked. Actually when I compare it to other entries in this Jam its by far the most self made art + original game. Dint mean to belittle you too, anyways all the best! 

nooo noo, I wasnt saying about your boss. It is all cool and fine in your game. I was referring to my game's boss. https://itch.io/jam/bada-soch/rate/747315.

ya i guess so, sadly I dint evn put a boss in my game. Nvm its not even worth calling one xD

ur game doesnt even have a theme. Its just a simulator. Like wut?

whats the point of the game if you cnt beat the boss? 

Haha I know, I wanted to add this but I realized the deadline was 10 mins away. So I cudnt. Thx for playing!

Well GL in next game jam maybe.