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Occultatum Progress

A topic by Julius de Blaaij created Aug 19, 2020 Views: 120 Replies: 4
Viewing posts 1 to 3
Submitted

Hello, I've been thinking of posting my progress on Occultatum. Occultatum will be a competative 2 player game where set in ancient Rome! One player is nearly dying, and tries to bury their life's treasure as a legacy for their family, the other player is a Roman tax collector hell bent on getting those gratifying coins!

The tax collector scouts the map for the Old Man's treasure, and can even arrest the Old Man. The Old Man, well, digs and hides and digs and hides.

As they say,
one man's death is another man's taxes!

My development progress thus far

Multiplayer is working!

My first order of business was getting multiplayer working, for this I created a template project for futurte use, making use of the Photon Networking package.



After scouring the internet for free models, I had settled on this midieval man. While not "approprite", he fit my needs. 
I did have to learn rigging and weight painting, which can be a challenge.

Next up

I will get basic walking animation working, after that it's off to the races to get both characters in multiplayer.
Then I'll add the Old Man's digging and death mechanics and the Tax Collectors repo mechanic.

Submitted


Using Unity's lovely Standard Assets, I've been able to create nice third person character controllers.
After small tweaks to the source code they now sync using Photon.

I am happy that the Old Man model also works wonderfully with the standard animations.

Next up

As I stated in the first post, now will be the time to get the actual digging and death mechanic working for the Old Man. Followed by the dig up mechanic of the soldier.

Host

Well this games a lot more impressive than mine already

Submitted

Well I do put way to much time into making it haha,
the asset store and sites like 3D warehouse (free royalty free 3D models) go a long way.

Host

Well it's my first unity project so it's going to be very unpolished but stil