Hello there, I'm glad you liked it!
I have fixed the third person camera, and I would love it if you'd play the game if I release the new version.
I will reply back to you if that's the case.
Julius de Blaaij
Creator of
Recent community posts
Using Unity's lovely Standard Assets, I've been able to create nice third person character controllers.
After small tweaks to the source code they now sync using Photon.
I am happy that the Old Man model also works wonderfully with the standard animations.
Next up
As I stated in the first post, now will be the time to get the actual digging and death mechanic working for the Old Man. Followed by the dig up mechanic of the soldier.
Hello, I've been thinking of posting my progress on Occultatum. Occultatum will be a competative 2 player game where set in ancient Rome! One player is nearly dying, and tries to bury their life's treasure as a legacy for their family, the other player is a Roman tax collector hell bent on getting those gratifying coins!
The tax collector scouts the map for the Old Man's treasure, and can even arrest the Old Man. The Old Man, well, digs and hides and digs and hides.
As they say,
one man's death is another man's taxes!
My development progress thus far
My first order of business was getting multiplayer working, for this I created a template project for futurte use, making use of the Photon Networking package.
After scouring the internet for free models, I had settled on this midieval man. While not "approprite", he fit my needs.
I did have to learn rigging and weight painting, which can be a challenge.
Next up
I will get basic walking animation working, after that it's off to the races to get both characters in multiplayer.
Then I'll add the Old Man's digging and death mechanics and the Tax Collectors repo mechanic.