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CyberFunk™'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How Good Does The Game Look | #6 | 3.624 | 4.200 |
How Fitting Was The Audio | #7 | 3.452 | 4.000 |
How Well Was The Theme Implemented | #11 | 3.057 | 3.543 |
How Fun Was It To Play | #11 | 2.737 | 3.171 |
How Well Was The Limitation Followed | #11 | 2.515 | 2.914 |
Overall | #11 | 3.077 | 3.566 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game incorporate the theme?
There is only 1 super funk DJ left to save the world from boredom!
We incorporated the light-show theme as the setting of our game (a hype club) and into our weapon attacks: from laser's to Disco Balls!
He only has one life and he strives to put on one last Big Blazing Show!
Please add the full names and BBD email addresses of your team members here
wessels@bbd.co.za;Wessel Scholtz;mikhailv@bbd.co.za;Mikhail Venter;lorenzol@bbd.co.za;Lorenzo Lazarus;kiyolinp@bbd.co.za;Kiyolin Kameron Perumal
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Comments
This game is definitely the best-looking game I played so far! It is colourful, with voices and great music. Exactly what I expected from a light show theme. The models in the game feel nostalgic to me it feels like a mini-game that would be inside a retro game like FF Chocobo races and the like.
The gameplay is kinda hard to grasp early, but as you play you start to get it more.
The game presentation is very good. Love the web page wrapper with all the 3d robots. Game also looks good with the 3d models.
Only thing I did not enjoy was that the gameplay itself was not as satisfying. Would have been fun if I had to press 1-3 on the keyboard for each lane almost like a guitar hero vibe.
Otherwise a very beautiful game and atmosphere!
Re-binnable controls were somewhere on the Nice-To have list! (Godot makes that very easy actually) but like a lot of things were shelved
:D
Guitar hero like controls sounds like an awesome idea!
Apologies, I accidentally made the field that speaks to justifying your use of the limitation private and there's no way to revert it. Please see the justification for the limitation of this game below:
It's a one player game with only chance to score as many points as possible by killing robo authorities and surviving as long as possible.
The mechanics of the game are interesting and unique, but a bit confusing (as people have said regarding the functions of the weapons); the near-total randomization of the enemy waves and weapons also makes the gameplay feel like it relies a little too much on chance to be complete as a game (which could use a little more of a sense of progression).
Overall, it looks great, and sounds exactly how it should sound to fit the aesthetic - no complaints in either of those areas, although I only gave the looks 4 out of 5 stars because there's just not a whole lot of variety to evaluate.
The implementation of the theme was decent; there is obviously a light show involved, visually, and a couple of the weapons have light effects, but all of that kind of felt secondary to the point of the actual game, which feels more music-based than anything.
The limitation "Only One" is supposed to "be a technical or a design limitation", and I don't feel like the one life/one character aspects quite fulfill that limitation; many games only allow you to get hit once, but it sounds like the limitation is meant to apply more to things like assets, controls, or other aspects of the development itself or the way you have to navigate the game. Having one life isn't totally irrelevant, but it's not a unique implementation of the idea of there being "Only One" of something.
Overall though, I like that it looks and plays almost like a rhythm game, but not quite - it feels like some kind of twist on a shoot-em up with a rhythm game aesthetic. That combination may have been done before to some extent (as the whole thing kind of reminds me of some Japanese arcade games), but this implementation is definitely a unique experience. It's memorable enough that I'd like to see it expanded on and developed further into a more complex game with more progression. Given the limitations you guys were working with, you did a really good job; I really do want to see more!
Such a fun vide. LOVED the music and the into screen to the game :D
The vibes are immaculate. Really awesome attention to detail. :') I do agree with Airi1819 that the weapons were a bit confusing but hey it looked amazing, it sounded amazing, it felt amazing. It was clean!
Thanks! Your game was my favorite of everyone's! Means a lot coming from you <3
I thought the game looked really cool, I love the robots and I love the audio bits the controls were explained okay, but I still found it hard to figure out what weapons did what, and the music was good for people who like techno music.