Straightforward and engaging. I had a fantastic time!
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Pendulum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How good was the graphics? | #1 | 4.886 | 4.886 |
How good was the design, ie. mechanics, levels, etc.? | #2 | 4.629 | 4.629 |
How well was the theme implemented? | #2 | 4.686 | 4.686 |
How fun was the game? | #2 | 4.314 | 4.314 |
Overall Impression | #2 | 4.657 | 4.657 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really enjoy this game!
It is clear that the effort they put into it has made it marvelous, and these details, along with its simplicity, make the game very special. You don't need many instructions to understand how the game works.
The art is impeccable, and the music matches perfectly with the game.
I've seen it in a previous version, and now it is much more polished, with the right amount of elements to make the game fun and challenging (thanks to the leaderboard).
Congratulations to the dev team :)
Such an incredibly well made game! I am a sucker for these kinds of simple to play but hard to master games xD
From the start, I am just blown away by the pure visual and audio masterpiece of it. The menu itself could be a tapestry I could see hanging in my house, just so beautiful. The music also compliments the art style so wonderfully, really leaning into the whole vintage style. Even the tutorial is great! Super simple and I'm not bombarded with text.
Gameplay and mechanics wise, I love how smooth it feels to jump between the different cogs, very satisfying sound effects and vfx too. The trails on the clock hands just add to the overall whimsy feeling of falling through the night sky.
The sound warps when speeding up or reversing time were suuper cool, and unsettling in contrast to the otherwise calm gameplay.
One criticism is that whenever I started running out of time, I found myself hurting down the screen hoping to land on one of the time reversing cogs, so it did feel somewhat luck based at times. I could just keep dropping down, searching for the time reversing cogs and then when the time wheel was reversed as far back as it could go I would go back to point collecting. Playing this way felt a bit grindy, it was more fun trying to see how high I could get my multiplier. You could implement something to discourage the user from flying down the screen hoping for a lucky cluster of cogs, maybe by reducing the chances of certain cogs from spawning if they haven't grabbed a cog in a certain amount of time.
I can see a lot room for enhancements here, like additional mechanics, gamemodes, multiplayer etc. Maybe some cogs could affect how fast or slow the hands move through the sky, or some could give even more points (imagining a rare golden cog that gives +20) or some could be powerups that physically reverse the hands through the sky, following an old path.
You guys could totally publish this game as is if you wanted to. It's really well polished, beautiful and addictive to play! Super job well done!! :D
Love that all of the assets are custom made. The game is calming and fun. Amazing job!
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