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A jam submission

Dwarf BarfView game page

Help the Dwarf get back home from a pub!
Submitted by Divine Yak (@ajakubo1) — 15 hours, 41 minutes before the deadline
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Dwarf Barf's itch.io page

Results

CriteriaRankScore*Raw Score
Should it become a full version game?#14.8574.857
Did this game make you rage quit?#13.8573.857
Did this game make you want to drink?#24.0004.000
Was the game fun?#24.7144.714
Was there enough vulgar-potty-humor?#33.4293.429
Was there enough beer in the game?#44.1434.143
Did this game make you drink so much you vomited?#61.7141.714
Can you play this game while drinking?#63.5713.571
Is the color of the beer realistic?#82.5712.571
Were you drinking while voting?#101.8571.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This game made me rage quit! Lol! xD

Got through the tutorial level, no problem - but any pub I play it's like I get to 1 step away from the exit - and get killed by them f*** goblins! 🤬

Anyway, great idea and overall look and feel! 

Developer(+1)

This is my ultimate superpower - almost every game I make makes people rage-quit :3.

I'm tuning the movement so it would be both in line with the theme and not so annoying :D.

(+2)

This game was so fun. The music is perfectly paired.. .like a fine BEER. Overall I think you really nailed it with trying to maneuver a drunken dwarf home, but those little goblins suck A**!! Well done sir!

Submitted(+2)

The controls are an amazing way to simulate drunk navigation! Absolutely loved the idea, it just made me ragequit after the tutorial in practise ;D The art was also nicely done, felt quite dwarvish :) Could totally see more work being done on this!

(+2)

I totally ragequit without finishing the tutorial also. ARRRGGGGHHHH silly little goblins!

Submitted

Teh Goblinz!!! Yesss! Took me 2 tries!

Submitted(+2)

You managed to make random controls fun and that's amazing. Surprisingly felt like there was a good amount of strategy and depth and dying felt like my fault most of the time. Sometimes I would get killed after I moved away from an enemy which was frustrating but the overall game play experience was great and kept me hooked! Some levels felt like there was extra space for no reason so if you expand on this maybe making levels more focused or adding a powerup that you can get if you go out of your way to get it. Great Job!

Submitted(+2)

I laughed ! and the rhyme at the start is great ! love the art style animation is good to, its tricky to kill them blasted goblins but a game needs a challenge to make it a game. Really like this game, gonna have a few more walks home.  

Developer(+1)

There's a rhyme at the end as well :3.

Yeeeah, if I will work some more on this, I think I will remove the random movement thing. I actually put it so it would be a bit of a challenge (plus it fitted the theme ;)). But If I add more elements, the game will probably be too annoying to play :D.

(+1)

I don't think it will make it annoying.. this game has a LOT of potential!

Developer(+1)

Well, I was thinking more of adding some puzzles to it, and additional (ranged) enemies. I think if I want to do that - player would have to have more control. But - that random movement thing could be perfect as additional mechanics after you do something (like - gotten hit by a goblin or drink some leftover beer to regain... Ekhm... Health).


But that's something I would have to test for :).

(+1)

I like those ideas. The movement mechanic would be perfect as a ‘dazed’ effect. You could mention needing testers in discord I am sure there are people who would play and give feedback! 

Submitted(+2)

I love the vibe. It all fits together and is enjoyable.

You also made a great job with the readability. I mean by that the choice of colors and the way you use them.