This was fun! Three bosses that each had their own unique feel to them, thematically, artistically, and in terms of gameplay. That variety was nice, and the last one especially was a fun challenge. The menu is also pretty nice.
I'm going to repeat what others have said: the controls would definitely benefit from a quicker response time. Also, when holding down the fire button, the sound doesn't line up with the attacks; a minor bug, but it's in your face pretty much the whole game.
thx for the feedback, yeah I see control needs a little more tuning, and yeap to be honesty prefer shooting whit click to, the space shoot was from an iteration y do and I forget to change it in the final build
Comments
This was fun! Three bosses that each had their own unique feel to them, thematically, artistically, and in terms of gameplay. That variety was nice, and the last one especially was a fun challenge. The menu is also pretty nice.
I'm going to repeat what others have said: the controls would definitely benefit from a quicker response time. Also, when holding down the fire button, the sound doesn't line up with the attacks; a minor bug, but it's in your face pretty much the whole game.
I felt the mouse was a bit too sensitive, and I prefer to shoot with the left click. Over all, I thought it was really fun and a great idea.
thx for the feedback, yeah I see control needs a little more tuning, and yeap to be honesty prefer shooting whit click to, the space shoot was from an iteration y do and I forget to change it in the final build
Really nice concept! Would have loved it if the controls were a bit tighter.