The gameplay is well designed overall, but I did find a few times in which the slime ball didn't stick. Also, I liked the Brackey's reference with the music! very nice!
Yeah theres a few bugs that i think come from how I've used the Unity physics engine poorly. I'm planning to rewrite the code to use raycasts instead so im hoping that will sort out those bugs. Thanks for your feedback!
Cool game! I liked the mechanic, it worked pretty smooth. It would have been nice to have a movement counter, in order to increase the game's difficulty.
I meant, counting the amount of jumps that the player has for each level. It can be a limit count like, "make it in less than 3 jumps". Or a bar that drops on each jumps depending on the amount of force applied. Something that avoids the player of doing little jumps just to be positioned to make a big gap or something. That way each move becomes more strategic.
What a charming game. The idea of it alone pulled me in. When I initially saw the first level I was thinking "Oh, that's pretty simple ezpz" then proceeded to STRUGGLE. This game is misleadingly difficult, at least for the non-platformer player like me. However, the difficulty of it made me more committed to keep going. Just goes to show that you don't need an abundance of assets or mechanics to create an enjoyable experience. Simplicity with good design can go a very long way.
I'm really glad you enjoyed it. I wanted to make it quite difficult and still feel like the difficulty curve needs some work. Thank you for your feedback I really appreciate it!
It's very nice to see games like easy to play difficult to master. You can add some checkpoints for hard levels maybe :D It's a jam game i know but you can add some texture for walls, it can be more nice. Thank you for this fun!
Thanks for your feedback, I agree the hard levels really need checkpoints. I'll definitely need to revisit the art work too so thanks for the advice. I'm glad you enjoyed the game!
This was a really fun game! The only thing I wish were added were a bit more showing where you would land, because I was really bad at at. I know it is probably just me, but if there were like a dotted line showing to the top of the arc, that would have helped me immensely.
wow thats awesome to hear :) im really glad you enjoy the game! i thought id stop on this game but this comment has motivated me to continue working on this one.
Thanks for your feedback! I'd love to make the difficulty increase more slowly but id need to make more levels for that, also great idea for the sound effects ill look into that
Comments
The gameplay is well designed overall, but I did find a few times in which the slime ball didn't stick. Also, I liked the Brackey's reference with the music! very nice!
Yeah theres a few bugs that i think come from how I've used the Unity physics engine poorly. I'm planning to rewrite the code to use raycasts instead so im hoping that will sort out those bugs. Thanks for your feedback!
Cool game! I liked the mechanic, it worked pretty smooth. It would have been nice to have a movement counter, in order to increase the game's difficulty.
Thank you for playing my game! What do you mean by using a counter to make the game harder? That sounds interesting
I meant, counting the amount of jumps that the player has for each level. It can be a limit count like, "make it in less than 3 jumps". Or a bar that drops on each jumps depending on the amount of force applied. Something that avoids the player of doing little jumps just to be positioned to make a big gap or something. That way each move becomes more strategic.
oh right yeah thats a good idea, I'll have a think on how i could implement that.
What a charming game. The idea of it alone pulled me in. When I initially saw the first level I was thinking "Oh, that's pretty simple ezpz" then proceeded to STRUGGLE. This game is misleadingly difficult, at least for the non-platformer player like me. However, the difficulty of it made me more committed to keep going. Just goes to show that you don't need an abundance of assets or mechanics to create an enjoyable experience. Simplicity with good design can go a very long way.
Very well done.
I'm really glad you enjoyed it. I wanted to make it quite difficult and still feel like the difficulty curve needs some work. Thank you for your feedback I really appreciate it!
It's very nice to see games like easy to play difficult to master. You can add some checkpoints for hard levels maybe :D It's a jam game i know but you can add some texture for walls, it can be more nice. Thank you for this fun!
Thanks for your feedback, I agree the hard levels really need checkpoints. I'll definitely need to revisit the art work too so thanks for the advice. I'm glad you enjoyed the game!
This was a really fun game! The only thing I wish were added were a bit more showing where you would land, because I was really bad at at. I know it is probably just me, but if there were like a dotted line showing to the top of the arc, that would have helped me immensely.
thanks for your feedback, i agree guessing where you land when you first start playing is very hard so i really like that idea thank you!
Cool idea and plays really well.
thanks very much!
at the moment this is the only game on this jam, where I've been returning every day :D
wow thats awesome to hear :) im really glad you enjoy the game! i thought id stop on this game but this comment has motivated me to continue working on this one.
That's brilliant just needs sound effects :)
thanks for your feedback, thats definitely on the todo list!
Great Game i cant really say much it was too hard for me to beat but i like the music and the graphic but i kinda with this had some sound effects.
Thanks for your feedback! I'd love to make the difficulty increase more slowly but id need to make more levels for that, also great idea for the sound effects ill look into that