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Space Car's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #46 | 3.400 | 3.400 |
Art / Graphics | #50 | 3.067 | 3.067 |
Audio / Sound | #60 | 2.667 | 2.667 |
Fun / Engagement | #87 | 2.133 | 2.133 |
Use of Theme | #116 | 1.467 | 1.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or solo
Me (made the game)
My friend Marshall (made the cool pixel art photo)
My 7th grade VGD teacher, Mr.McDow (helped with some of the code)
Originality Art
Credit
I used the Unity Engine, Beep Box, and Visual Studio.
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Comments
Yeah impossibly hard for me I'm afraid. Liking the concept though. Maybe include longer stretches of road between each jump and other obstacles.
On my account you will see a game called Space Car 0.2, which will be up temporarily while the Game Jam is still going on, and will be much easier for you to play. Thanks for the feedback!
First of all, I like the simple but clean graphics. I think the game could be fun, if you would fix some stuff. So far it is really hard to control the car and get to the first platform even. For example, when you reset, the velocity of the car doesn't, so it just goes off and falls again. So yeah, a few tweaks and it would be a cool game, I think :)
In a few minutes, on my account you will see a new gam called Space Car 0.2, which will be up temporarily while the Game Jam is still going on, and will have all of the bug fixes you mentioned, plus more.
Cool, I'm gonna have a look :)
I need to know, was it any easier?
It was a bit easyier but still pretty hard.
I think, what someone else wrote, that it should be possible to control the height of the jump, by pressing the jump button longer or shorter, would make it quite better! Also I think there is a bug, where the boost timer doesn't reset, when you press R. So you sometimes have to wait until you can use it after you restarted.
Thanks for the feedback! I don't think I am going to update the game much anymore, but that bug you mentioned might be fixed.
Definitely a hard game! I was having trouble getting to the first few platforms even! It's fun to skip along platforms.
I think giving the players a bit more control over the car would probably help the feel of the game.
Maybe instead of the same jump height every time you hit spacebar, holding the button down longer could affect the height of the jump. That combined with the boost could allow people to skip across platforms easier.
Nice entry!
Thanks for the feedback! I have an update ready at the moment, but the rules say you can't change your game after the time ends, so you have to wait until the voting ends I think. Sorry!
Darn, I just re-read the rules and apparently you cant update your game once the time is up :(. I just fixed all of the bugs and now I can't post them unitil the voting time is up, I presume.
It really is hard!
It’s quite fun, and would be a bit improved with a booster gauge and stuff like that.
Good job!
Thanks for the feedback! I wasn't planning on continuing really far with this game as I have other projects in mind, but I might do a small update and add some more UI and tweak the level generator, plus squash some bugs. I'm glad you like it! If you actually somehow made it to the end, can you tell me how much money you made? I need to know if I need to decrease the money per platform variable.
Sorry, I couldn’t make it to the end. If I do, I’ll tell you
As I said, I need to tweak the level generator and the physics to make the levels possible. If you think you can't beat a level, just press escape and play again, then you will get a new different level.
I'm having a hard time landing on the platform but overall great concept. Just need a little bit more polish on the control and movement you're all set. I'm not sure whether the game fit the theme or not because I couldn't progress that far.
I might do an update fixing these bugs you have mentioned, as well as some other known ones such as the broken Credits button and too much drag on the cars rigidbody. Thanks for your feedback!