The jam is hosted by GitHub so I assumed they want you to share the assets of the game so other can contribute or learn from it.
However, it's possible to public the repository only during judging period and private it after the results came out (not sure about any specific rule regarding this).
sh1ft15
Creator of
Recent community posts
Love the overall vibe of the game, the choice on the audio is spot on.
The graphic could use some work especially on interactable objects and scene transition, these things are pretty hard to spot the first time I played it so the use of highlight could be useful.
Other than that, pretty solid game !
A simple but a solid turn-based strategy game. I can see you put a lot effort on the world generation and overall presentation.
My only complain would be the lack of sfx and background music.
P.S: I cannot close "Shipyard" dialog box once I open the same dialog box from other planet so I am stuck with multiple UI. (Not sure is this intended or a bug)
Thank you for your time, playing the game, I hope you enjoy it.
I wanted to put more clues and tutorial on how the mechanics work but I find it more rewarding for the player to figure it out by themselves. It's somehow backfired a bit haha.
The cliche part is the polaroid that the player collect along the way, the most obvious one would be the 'Plot Armor'.
Thank you for playing the game. I'm sorry if the game seem confusing to you, I tried to make the puzzle as simple as I can without spoiling everything to the player. The description of each polaroid, the number of times you interact with the NPC and the type of polaroid you have in your inventory might help if you ever want to try it again.
The game give you that flash game era vibe, which I really like. The mechanics are simple enough but the button mashing part is too difficult for me, no matter how fast I mash, the bar keep going down haha.
Overall, pretty enjoyable game, I wonder what is the ending, I keep getting the game over screen haha.
This one fly far above my head haha. I tried to understand the mechanics of the puzzle but having zero knowledge in electrical field make it super difficult for me. Nonetheless, I love the whole concept of the game and it's refreshing to see something new in the game development scene.
I hope you guys keep working on improving the game even after the results roll in.