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ROYAL BATTLE BEVYSTEIN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #46 | 2.818 | 2.818 |
Gameplay | #48 | 2.455 | 2.455 |
Theme Interpretation | #52 | 2.182 | 2.182 |
Overall | #53 | 2.466 | 2.466 |
Originality | #56 | 2.409 | 2.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really good work.
Is it normal that your first commit is 25 days old? Shouldn't this jam be not about posting old projects?
I have this mentioned on project page
DISCLAIMER: this project was started PRIOR to jam, with following aspects done beforehand:
According to itch Rule 2
Though Rule 3 permits
Please consider these commits (pre Feb 25) complying with Rule 3
Original idea was to build an Open AI environment to train bots to play it competitively fro mraw pixels. I will post an update after voting ends.
Game was very laggy for me wasn't able to play it
Unfortunately in WASM it isn't so performant as native build. Thou I technically can post a native build only after voting ends.
Totally had the most fun tunneling through the level, reaching the outside and then trying to destroy all the walls before time ran out. It's like red faction multiplayer! Pretty cool!
Shooting and destroying a wall is intentional. Let's unbuild a wall!
It's deathmatch, so bots shoot other bots. Dead bodies all around because other bots shot them.
Amazing work, looks cool, but I think there are some bugs, when spawn some enemy seems already dead, and hero can destruct walls by hitting, is that intended? Anyway amazing work, I don't know about bevy but this is very cool.