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cwiz

10
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5
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A member registered Feb 11, 2022 · View creator page →

Creator of

Recent community posts

I like how UI feels old-school. What did you use for it?

You can't jump over borders created by enemy stones or move to enemy territory. But you can nuke checkers piece to break the chain and advance

Since dawn of time he decides who’s naughty or nice
He lives with elves on a workshop upon the ice
One day a year he gives toys to kids turn by turn
Climb down the chimney now, he lays the toys that you’ll earn

[Chorus]

Hail Santa, jolly fellow

Hail Santa, ho ho ho ho

Yup that's a tiny game. A tiny screenspace gets nintendo advance vibes tbh

Wow! Excellent

I have this mentioned on project page

DISCLAIMER: this project was started PRIOR to jam, with following aspects done beforehand:

  1. Loading maps and textures from Wolfenstein 3D
  2. Collisions with Heron

According to itch Rule 2 

Submissions must be made during the duration of the jam, explicitly for Bevy Jam. No submitting old work!

Though Rule 3 permits

You are allowed to reuse assets and code, provided what you build is novel.

Please consider these commits (pre Feb 25) complying with Rule 3

  • 028ceaa7850bb92418999c2734db51c064f525d4
  • e9684c12194aac2208d78c447fafc620e63df12e
  • 8120245ae75569e7346cd30a1579003a91ad3bbb
  • 0f8b1309dbf72de99f946a24941be75f94fc5daa

Original idea was to build an Open AI environment to train bots to play it competitively fro mraw pixels. I will post an update after voting ends. 

Unfortunately in WASM it isn't so performant as native build. Thou I technically can post a native build only after voting ends.

Shooting and destroying a wall is intentional.  Let's unbuild a wall!

It's deathmatch, so bots shoot other bots. Dead bodies all around because other bots shot them.