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Boxy

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A member registered Jul 26, 2019 · View creator page →

Creator of

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This game is incredible its really neat how each "Unfair advantage" has a different way to solve the levels

Am I missing something here? Its just a random chance to click a bomb and lose..?

This is a cool idea shame you didnt get to finish everything before the jam ended

Very fun game imo I just wish it didnt get so laggy at age 300 :D

This is an incredibly cool idea

The controls are sort of awkward because you have to use the same finger to attack as to move would be nice to use arrow keys to move. also wasnt super clear to me what the "unfair advantage" you get is after winning the duels

Enjoyable but a shame that you didnt get time to sort out the "unfair" part before the jam ended

I cannot be convinced that the pogo stick is an advantage lmao

Is there actually anything to do as the player?

Very cool concept :D

Game was very laggy for me wasn't able to play it

very hard but enjoyable lol couldnt beat it after a while of playing

Does the game get harder after a while? I played for a bit but it was fairly trivial to not die

I did not understand what using a seed did

Aaaaah I'm glad that pulse runs for you, got a bit worried after hearing there were some issues for some people

To answer your question about heath, Yes!! The way to guage the player's health is the smoke trail, it gets more and more smoky the lower the player's health. One of the things we wanted was minimal UI so we decided to go this route for showing HP. You're not the only person to comment on not being able to tell what the player's HP is though so we will most likely look at solving the problem

I completely agree with your feedback. Animations would really help bring the game to life and the proc-gen is definitely lacking, for a few reasons though it was a little impractical to do that during the jam

We didn't have an artist for the jam so animations would have been fairly time consuming, time which needed to be spent on the rest of the game. Similar reason for the lack of depth to the proc-gen, I'd almost never done proc-gen before so just getting what we currently have implemented took a lot of time and effort (I think I spent a little under half the jam entirely on proc-gen)

I'm glad you feel that this can be a solid product, after the jam we talked a bit and decided that we wanted to keep working on pulse (I'm typing this out while Eva is doing dev work)

Thank you for the feedback, it means a lot that you spent the time to write it

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The project uses a slightly dated version of .NET framework so you might have a newer version.

During development when we'd run builds windows would pop up asking us to confirm we want to run the program because it might be dangerous. Did you get anything like that when you tried to run the exe?

The requirements for running the game seem to be a 4.x .NET Framework (we used 4.7.2) and OpenAL 1.1 which should be bundled with the game. I would give installing OpenAL 1.1 a shot and see if it helps.

Hey, sorry for the long response time, been chilling since jam ended. I'm not sure exactly what OS you have so I'll give some windows specific advice. 

If the game isn't starting it could be because you don't have .NET Framework 4.7.2 installed. You'll have to get it from here (the runtime download) The game could also be getting blocked by an antivirus so you may want to try checking if that's happening.

Thanks, I think we spent like 2 - 3 hours figuring out an idea to use for the game jam...

Managed to get 39s as my fastest run! Good game

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It could do with a button to restart instead of having to go to main menu but other than that it's a fun game! I made a game for the jam aswell

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Got to wave 12, took loads of damage trying to be fancy with the swords

Great game

Couldn't get past the first one with the sword as I couldn't figure out how to kill the spikey dudes. Good idea for a game though!

This is pretty amazing, good work on the movement also

The movement felt quite nice!