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Marmalade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #33 | 3.257 | 3.333 |
Presentation | #37 | 3.071 | 3.143 |
Overall | #40 | 2.954 | 3.024 |
Theme Interpretation | #40 | 2.698 | 2.762 |
Gameplay | #42 | 2.791 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the aesthetics and the movement effects.
The best minesweeper I have ever played.
Am I missing something here? Its just a random chance to click a bomb and lose..?
Carefully move the cursor over the tiles and see if you notice a difference. I know it's not implemented very well 😅
This was neat, I like the idea of being forced to move carefully to defuse stuff. Really adds a level of realism to minesweeper haha. Adding some numbers to the boxes and maybe reducing the sensitivity would be enough to take this to the next level.
Thanks so much! Yeah, it's not a full minesweeper with the marking. Since submission time I've seen all the ways to actually make this a playable game, so let's see what the next update will bring :)
Is there a way to mark the tiles as bomb? It looks cool but it's very difficult to play. Honestly it's less fun to try to play it straight and clean up the whole grid rather than see the game break when somehow a tile gets completely out of place and leaves a trail behind. The physics are pretty cool.
Thanks! Marking is not implemented… and yeah, we mainly made this to see stuff explode to be honest!
What's the unfair advantage? You can "feel out" what kind of tiles are save to click. But be careful, too much movement is also dangerous!