Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Zombeats (Game Jam)View game page

Endless zombie survival horde. Kill as many as possible!
Submitted by TheDevBlog — 15 hours, 27 minutes before the deadline
Add to collection

Play game

Zombeats (Game Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#711.3152.200
Theme Interpretation#731.1351.900
Presentation#741.1952.000
Overall#741.2152.033

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Category
yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Got to 140 seconds on the second attempt after getting comfortable with the controls.

Pretty funky little arena / music experience. It seems like you prioritized your time well, minus the lack of a web build.

I had a couple issues with the controls:

  • I had to go and google the xbox controller layout so I knew which button to press on my pad.
  • Pushing the left stick to dash while also moving with the left stick felt awkward.

Otherwise I appreciated the effort to add gamepad support and the controls felt pretty good. I think the default zoom level is too close, perhaps.

I also had to make the following change to get the game working on a mac: https://gist.github.com/rparrett/6e1e6b76e3789aa5df4daa435c72e092 

Since a link to the source code doesn't seem to be a part of the submission and I had to do some minor internet stalking to dig it up, I'll have to refrain from giving a rating.

Developer

I appreciate the input! I agree, the left thumbstick was not comfortable for sprinting. I'll perhaps switch it to the left bumper. And for sure, I need to figure out a way to represent any generic gamepad. Maybe a controller layout image to the title screen or something like that. 

Sorry I couldn't get it running on mac :( I was running out of time and couldn't quite figure out how to build for it. 

Again, thanks a lot!

Submitted(+1)

I think this game has a lot of potential! Killing enemies and running around trying to survive felt fun, even with a fairly minimal level and presentation. The idea of hopping around a bunch of zombies on the dance floor is hilarious and awesome.

I felt like the mouse sensitivity was a bit low; I really had to pick up and move my mouse pretty far to swing around and face some of the enemies. Also, some kind of visual/auditory feedback when taking damage would be nice - I wasn’t quite sure if I was taking damage at all until I eventually died.

Developer

Thanks for the feedback! I plan on trying to make it a 'complete' mini game. So I will be sure to address those things!

Submitted(+1)

I love that enemies actually have physics and you can push them around