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A jam submission

The Grand EscapeView game page

Steer yer boat, avoid obstacles and shoot enemies down before they kill ya.
Submitted by michalvankodev (@michalvankodev) — 51 minutes, 16 seconds before the deadline
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The Grand Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#103.4833.483
Presentation#233.5863.586
Overall#293.1613.161
Theme Interpretation#472.4142.414

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I really enjoyed this, though I think it's just too hard.
It's rather difficult to avoid the enemy projectiles. Snaking my way around mostly worked, but didn't feel super fun. I reckon the enemy projectiles could have been slower too.
Also dying immediately after crashing into a rock or the shore just seems way too harsh. 

My inputs got stuck a few times resulting in death which was rather frustrating, but that might have been a me problem.

Submitted(+2)

I think it might have been a little too difficult to get far enough to see what makes the game special based on the other comments. Well implemented, polished and complete game though!

Submitted(+1)

The cannon ball could be slower XD Very fun and intuitive game.

(+1)

550 points I need to play for a while to understand the movement and overall a very good impression. :)

Submitted (2 edits)

174 points then I sailed into a boulder with full health because I wasn't paying attention. I thought the game was too hard because bullets were impossible to dodge, but I figured out a strategy. Fun game, but I didn't get how the theme comes into play.

Developer

The side-effects will be noticible when you progress further. With my friend we managed to upgrade our weapon into a machine-gun. There is this funny math going on when you pick up power-up and health. It will not only upgrade your weapon for 7 seconds but it will slightly improve your shooting rate and turn rate persistently.

Submitted(+1)

Got it. I completely didn't notice the treasure chests the first time I played. In my mind I guess they were an obstacle to avoid like the driftwood. There should probably be some indication that the treasure chests are good and you want to bump into them, like a glow effect or an animation, or something.

Developer

Definitely, I was also thinking that, but it got out of my head after I started to work on the pirate ships.

(+1)

Fun - love sailing games! - but difficult not to take a lot of hits.

Fun - love sailing games! - but difficult not to take a lot of hits.

(+1)

Not sure where "side effects" comes into play, but I really like how the tutorial looks like it's written by an actual pirate.

Developer

Same reply just as above:

The side-effects will be noticeable when you progress further. With my friend, we managed to upgrade our weapon to a machine-gun. There is this funny math going on when you pick up power-up and health. It will not only upgrade your weapon for 7 seconds but it will slightly improve your shooting rate and turn rate persistently.

Submitted(+1)

Couldn’t get very far, but I liked the controls for the boat. It was very hard to dodge some of the shots. Especially when there were multiple cannons.