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michalvankodev

19
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A member registered Jun 14, 2022 · View creator page →

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Definitely, I was also thinking that, but it got out of my head after I started to work on the pirate ships.

Very nice game !!! I've enjoyed it. Puzzle mechanic combined with mechanical skills of driving is very nice. LOVE THE MUSIC.

Very nice assets !!! I like the game mechanics and also the art. Background is very nicely done and the game feels complete.

But do they have different timing when they "act" ? Rock comes at certain speed.. and laser acts at a certain time

Great game. Very cool mechanics. I would expect that I could get punished by making the sound much more.

Very nice!!! I made it to the end. The last level was challenging. Cool mechanics.

94

Got to 31 points.. I feel like I'm playing guitar hero. Sometimes I cannot manage to be rotated on two sides at the same time. I don't know if the mechanic is coded in a way that the spawns are random or it is always possible to rotate accurately and I'm just slow.

Very nice game. Simple goal and competitive nature. I got 120 points on my third run.

Very nice!! I managed to kill myself. Very nice mechanics. I love it!

Unfortunately, there are many games with the same mechanic and this one haven't seem to bring anything exciting to the table. Would be nice if you tried to implement some assets to make the game look cool and have it's own vibe!

I didn't get what is the purpose of the game. I am invincible and I can also spawn an infinite amount of the thingies down. Didn't get to last 3 minutes :(

I didn't get what is the purpose of the game. I am invincible and I can also spawn an infinite amount of the thingies down. Didn't get to last 3 minutes :(

Really nice for a first game in bevy !!! I feel like to movement is very slow. It's not very actionable. But very nice mechanic of side-effect.

Same reply just as above:

The side-effects will be noticeable when you progress further. With my friend, we managed to upgrade our weapon to a machine-gun. There is this funny math going on when you pick up power-up and health. It will not only upgrade your weapon for 7 seconds but it will slightly improve your shooting rate and turn rate persistently.

The side-effects will be noticible when you progress further. With my friend we managed to upgrade our weapon into a machine-gun. There is this funny math going on when you pick up power-up and health. It will not only upgrade your weapon for 7 seconds but it will slightly improve your shooting rate and turn rate persistently.

You can find all binaries build here: https://github.com/michalvankodev/egg-fetcher/releases/tag/v1.1

I've uploaded updated version.. still in time! added some UI. :) Please let me know if the build works. Try to change the wayland to X11 if there are specific issues with it

What is your Operating system? I've enabled wayland feature as I am on a wayland system. It works on windows as well.