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A jam submission

Satellite DefenseView game page

Bevy Game Jam #4 Entry - That's a lot of Entries
Submitted by Platform Goblin — 8 hours, 23 minutes before the deadline
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Satellite Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#602.2042.429
Theme interpretation#692.3982.643
Overall#752.0962.310
Presentation#801.6851.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the idea of having turrets, traditionally something you set in one place, but that you can move with a limitation like rotating. It'd be cool if you could move on top of rotating.. maybe navigating an arena or something to avoid enemies while still rotating to "aim" your turrets.

Developer

I appreciate the feedback. The first iteration had movement. 'WASD' would move and 'QE' would rotate. In that version the turrets would only fire in their respective forward direction so it was much more important to have the "right" turret facing certain enemies. I think I'd like to revisit that after the jam is over. I feel it would work better with rotation on the arrow keys or with right thumb stick on a controller.

I do like the limitation of not being able to move so maybe I'll try making a PlayDate version. Not being able to move fits the small screen and the rotation should feel petty good with the crank.

Submitted

I found it pretty difficult with the current pace and with all turrets looking identical colors to even think about rotating a specific turret towards a specific enemy.

I appreciate that it's a simple two button game though, and that I didn't necessarily need to do a bunch of reading figure out how to play.

Developer

thank you for your feedback.

  
The original plan was to make each turret the same color as the projectile it would shoot and each projectile would be a different shape and color. Unfortunately that was something that I had to drop at the last minute due to a work issue popping up.

I’d still like to explore that as an option going forward.  I have a couple other ideas that I’ll experiment with as well to make each turret feel distinct.

Submitted

I wish the game was developed juuust a little bit more. The gameplay is fun, but not a lot is "changing" when playing it, if you know what I mean? 

But I liked the controls, it felt good. Very nice little game in fact!

Developer

Thank you for your feedback!  I definitely know what you mean. Somethings that I'd like to explore are 

progressive waves with more difficult enemies

post-wave screen to power up weapons or health

enemy swarms ( low level but tons of them)