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Cave of Fear

A topic by fredric created Jun 06, 2017 Views: 227 Replies: 2
Viewing posts 1 to 3
Submitted(+1)

You can play a little sample here:

https://fdorothy.github.io/cav...

I'll probably be redoing all of the levels in the next day or so to use different tilesets and a different hero.

I really like the zombie graphic. Here are a few suggestions:

1. Increase gravity. It feels a little floaty.

2. Maybe entering a door the down arrow key. You could later use enter, space or whatever else for another action or opening a menu.

3. Do not require pressing spacebar to go to the next scene. You could have the black screen set on a timer instead. Maybe 2 or 3 seconds to show the next room and then automatically go there.

Submitted(+1)

Thanks for the suggestions. This is my first platformer and I've found that the physics are really tough to get right. :) I haven't tried it yet but I'd like to get this playable on a mobile device. The controls (jump, left, right, open doors, use items, etc.) are going to be really tough without a keyboard.