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fredric

106
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A member registered May 26, 2017 · View creator page →

Creator of

Recent community posts

Are you able to upload a HTML version?

Great work! I like the halloween textures. High score was 15, I'm terrible at these games. :D

Nice, I got to the top door through _a lot_ of trial and error, but I assume that I need to get the key to get in first. Is there some hint to getting the key?

Fixed a bug where the input locked up if you tried to move past the bottom row. Whoops, I should really play test these things! :D

Hope everyone's having a good time so far, progress on my headless horseman runner so far!

No prizes or judging, this is just for fun! Feel free to make any game you want!

Hello and welcome! You may use whatever game engine you would like. I recommend using Unity as I feel that's the simplest to get up and running and there are plenty of tutorials out there.

Nope, we're happy to have you!

Hey everyone, welcome to the community forum for the Bham Halloween Game Jam. Please take a moment to post a bit about yourself. What is your experience level? Are you looking for a team? Introduce yourselves and have the best time we can during this jam!

I'll go first - I'm Fredric, one of the admins for this jam. I have been participating in game jams for several years and have submitted many games to itch.io. You can check out my latest game Goblins in the Walls (https://fredric.itch.io/goblins-in-the-walls ). I am going to be busy with coordinating the in person event, but I'm here to help anyone with any problems they are facing whether it's 3D modeling, coding, or giving feedback on ideas. I'm planning on making a small spooky-hallow themed infinite runner if I have time between helping everyone else!

Please don't hesitate to post here if you have any questions about the jam (online or in person).

Thanks for making a playthrough video! Hope you enjoyed it.

Thanks for playing, give me some feedback!

I updated the game this morning with some much needed bug fixes. If you get stuck or see something confusing _please_ let me know in the comments!

Nice! I made it to level 9.

holy cow this is good!

Great job, this looks amazing!


The double clicking through text was kind of tedious, and it wasn't immediately obvious who the bad ghosts were but I was able to figure it out pretty quick.

Glad you enjoyed it.

Thanks! :D

Great job! Is there a bug on level 3? I had the key and made it to the door but it wouldn't let me through.

The platformer controls felt great.

Cool, good job, especially for your first Unity game! It took me about 15 minutes to max everything out.

Awesome! Worked great through SteamVR on the HTC Vive. I only wish I could move around faster, and that the view was zoomed out a bit.

Great job, loved the writing.

Hah, that was a really nicely done boss battle, it felt _great_. Good job!

Good job! This would be a really good educational game.

Nice job, I thought it was an interesting game mechanic.

Nice, very calming. The landscape is so beautiful!

Great job, this is a lot of fun. I love the level design. The later levels on hard mode are so incredibly challenging.

Great game. I spent a lot of time playing it and it felt like it progressed well. Level design was awesome and well thought out.

Good job! I liked the stick man animation.

Oh, nevermind, figured it out. Tricky. Good game!

This is a really cool idea. I got stuck at the water though, not sure what to do!

Good game idea. I thought the sentences went by really fast though, they were hard to read.

Nice job. The platformer was kind of hard, but I made it through!

Fun little word game, good job!

Nice job. The controls felt great and good use of ASCII art!

This was amazing, good job!

Neat idea!

Is there a cooldown after completing a word where you have to wait some period of time before starting another word? I had some issues with that and wasn't sure what was happening.

Neat! I'm terrible at word games like this, but it's an entertaining concept.

I thought it was kind of hard to read when the text overlapped, but other than that it was great, good job!

Won't load in Firefox for me. I see this error in the console:

Uncaught ReferenceError: unityFramework is not defined

Great job. The ball was shooting through the walls when it got going really fast, but that was probably my fault for using too many springs.

Amazing. I had a hard time with the spacebar as reset as others pointed out, but other than that this was really enjoyable!