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Can RPGMaker engines be used?

A topic by LegoNenen*C.N.Gentle created Nov 29, 2022 Views: 209 Replies: 2
Viewing posts 1 to 3

Can RPGMaker engines be used?

The 

You may not use any pre-made assets or scripts.

and

⚙ Engine Stuff You can use any tools/editor extensions that do not directly add content to the game. e.g: Yarn, Bolt, Odin

Seem to tell me that's a no. (unless I go out of my way to remove all pre-made assets and code?)

Deleted 1 year ago

Obviously the engine has it's visual coding system 'eventing', but there's also the code that underpins the games (can only be accessed from versions XP and up) which can be edited/removed... Either of which could potentially mean it doesn't qualify.

Host(+1)

RPG Maker is totally fine! The built-in engine assets are alright to use :)