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A jam submission

Bullet FallView game page

Physic based Arcade Shoot em Up
Submitted by byXToGo (@byXToGo) — 4 hours, 11 minutes before the deadline
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Bullet Fall's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#14.1004.100
Fun Factor#23.6003.600
Theme Relevance#43.5003.500
Originality#53.3003.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Member Discord IDs
byxtogo, spielmitstil (music), dreammixgames (interface sprite (commissioned))

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Comments

Submitted(+1)

Awesome soundtrack and i love the fact that bullets bounce off and there is physics on hitting enemies. Nice game design and aesthetics as well, great submission, was really fun playing!

Submitted(+1)

At some point in the last couple of years, I'd come to the conclusion that shmups are lame, repetitive, abundant and I'd rather not play another again if I could help it.....until I play this. What??!! This was fun! Who knew that adding some physics to an enemy ship would totally elevate the experience? You did.
Good design choices, good music, good entry all around. Great job!

Developer

Yoo that's so great to hear! Glad I could make you have some fun with a genre that you thought was absolutely nothing you could enjoy anymore ^-^

Submitted(+1)

Like everyone else is saying, GREAT soundtrack. I really loved the accessibility of the game. I never felt like the movement or mechanics were awkward to deal with. It is a very smooth game to play and a great experience.

Developer(+1)

Thanks, it's great that you feel this way about all that ^-^

Submitted(+1)

The game is an absolute addiction, and the soundtrack is amazing!
I dig the aesthetics of the game, it's a great entry!

Developer(+1)

Thanks a lot :3

Submitted(+1)

Great idea, very unique idea. Best soundtrack so far

Developer

Thanks! That's really nice to hear ^-^

Developer(+1)

How the theme Unintended Effect got implemented:

The enemy ship's physics get influenced by the players bullets. It's often difficult to judge how they'll behave when being hit. Sometimes this results in movements that make your job of destroying all enemy ships much more difficult. Ships can also ram into other ships which makes things very unpredictable and very much unintended most of the time. But you can of course also use that to your advantage. If you're very good at shooting that is.