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Yah'el

101
Posts
1
Topics
8
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6
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A member registered Apr 13, 2017 · View creator page →

Creator of

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THANK YOU. Truly. I'm glad you enjoyed the experience!

Aww. Thanks for kind words. I'm glad you enjoyed it.

I thought "if I don't do this, people are going to walk away" lol

Wow. Thank you for those words and thank you for playing!

This was a nice polished, challenging experience. The dash ability was a nice mechanic. Great job!

The idea is fun, and the puzzle part of figuring out how to reach things was probably the most satisfying. The player floor movement and jump felt a little too loose in my opinion and you even made cutscene! Nice and ambitious! Overall good job!

Interesting idea. The voiceover and music really did the trick to set the tone well. I got to a point where all of them felt strong but then nothing else would happen besides placing more lights? Not sure if I was missing something or that was the end, but an interesting concept and experience. Good job.

When I was done, I had one fine pair of biceps! That was fun! Well..e..xcept pizza guy, he can get wrecked. Good job!

Thank you so much!

Placing a turret ahead of me? Spawning 5 boxes? Love these kinds of power ups. Nice job!

Thank you so much! I'm really glad you enjoyed the ride!

Really cool aesthetic. It was a strangely captivating, but a also lonely experience. Its great. I didn't quite understand what the purpose of some things were and why sometimes I would seem to warp around. The last game that really gave me this feeling was probably Mirror Moon? Good job though!

Heck yeah! Thank you!

Amazing ! Wonderful to hear you enjoyed the experience. Thank you!

Great idea! I don't think I've played or seen something like it before. I had fun, I couldn't wait to see how well I could crush the hero. Good job all around!

Yay!! Yeah that pesky wall....I'll have to take it down a notch after the rating period ends. Thank you for kind words and for playing it!

Interesting idea, a "traffic defense game" if you will. At one point I built a bunch of roads but couldnt build anything else and it seemed to say 80% no matter what I did. Either way good and good idea!

Awesome to hear! I'm grateful you spent the time to play and rate it. Thank you!

Really well done. I had a lot of fun with it. Picking up the big guys and shooting them around too, was a great design choice. Great work!

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Thanks for playing! I hear your comment through the mouth of the gecko btw lol

Great level design with charming voice over! Good job!

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Nice! This took a minute or two for me to understand what exactly I was trying to do, but once I got it, it was fun! Sound design was great, the shader/visual while cool looking sometimes made it hard to know what I was actually looking at, and sometimes the level design felt a bit too spaced out/empty space between things , but overall this was fun and well made! Great job!

Very cool art direction, music an dialog, but I failed to understand how to play it. I just kept to do 3-4 inputs back to back, some of them quite far apart (looking at you Return key) and fail to ever throw anything. Otherwise good job!

Thanks! LOL. We can only hope.

Wow nice! I'm a sucker for card games that aren't suited ones. I'm kind of impressed that managed to make this work within the timeline. I lost most matches, but mostly due to me making dumb decisions sometimes and it felt fairly balanced. I enjoyed my time with it, great job!

OOoooh nice. Sounds like you might have gotten a little immersed.  Thanks for playing it!

<3

Nice!
Yeah, as long as the boss has power (those glow tanks aren't destroyed) then it takes no damage. Glad you liked it and thanks for commenting/playing!

Two things I didnt know I was going to do today:
- Skate on a powerline
- Skate on a powerline because I need bananas.
The gameplay and feel was good enough. The jump was maybe a little too floaty, and the powerlines a touch too hard to land on when moving left and right, but overall good job!

Thank you :D That means a lot! 

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Thanks for playing it! And....rating it?

I haven't played Factorio or Satisfactory, but this appears to be something similar? I explored quite a bit of areas and built one silo, but I have to admit...I do not know whether I actually collected anything, or why I couldn't build in certain areas. I suspect if those things were more clear to me I would have enjoyed it more but good job getting a team together and delivering!

Meters filled. Birds wrecked. I dont know what the meters were doing, but I know what my score was doing:
and generally good job keep my attention for as long as it did :D

I like the "landing in the right direction has X effect". 
I was lost at first how I could possibly progress, but once I figure it out it felt better to play. Unfortunately I didn't get very far after I landed in some lava I called it quits, but good job executing the mechanic and finishing! 

Overall nice work! The weight of the player and controls felt good. The music jammed. I kinda wanted more sound effects vs PHRIG! (just a personal preference thing). Good job team!

Thanks for playing it! :D

I don't know exactly what I just played.... Writing was funny, art added to the charm, the gameplay I got a little lost figuring out what I was supposed to do lol, but I'm glad I played it!

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Thank you thank you! If I made you jump, than I was true to the genre :D Thanks for playing!

*Fist pumps* So glad you played it and shared this feedback. Thank you!

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This was an interesting idea. I got into a rhythm after a little while and was fun. I found the mothership/enemies, however I couldn't actually tell if I was hurting them when shooting them and I couldn't

 get the one of the towers to be affected at all, but I think there is something here worth expanding on!