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MillDefense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Difficulty (hard but not rigged or impossible) | #13 | 3.500 | 3.500 |
User Exprience | #19 | 3.500 | 3.500 |
Game Design | #35 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I enjoyed this game, i like the core concept! Some of the menu transitions and fonts definitely need work as i previously suggested to you. Some balancing of the difficulty curve could also really bring this game forward. I suggest you keep working on this, has great qualities.
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Comments
really cool i had fun. I would have liked to have near -instant rotation and maybe a quicker rate of fire (maybe upgrades?) but it was good! the only thing I would say is it is a bit difficult to differ between which part of the lane the slugs are comin in from (like if they're in the left side of the individual lanes or the right)... good stuff.
very hard and i like that , the mechanic was cool but i think you need to make an easy mode with the control not changing and only 4 ways
Really difficult!! I think it's super confusing that the directions change and I'm not sure I'm built for this type of game. Maybe I would make it with different controls but the mehanics are really nice. and the art is super cute! I like! it seems you put a lot of effort into it!
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