103 entries were submitted between 2023-08-30 12:00:00 and 2023-09-05 12:00:00. 105 ratings were given to 97 entries (94.2%) between 2023-09-05 12:00:00 and 2023-09-19 12:00:00. The average number of ratings per game was 1.0 and the median was 1.
Criteria | Rank | Score* | Raw Score |
Game Design | #1 | 5.000 | 5.000 |
User Exprience | #3 | 4.000 | 4.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Game Design | #1 | 5.000 | 5.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
User Exprience | #22 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Game Design | #1 | 5.000 | 5.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
User Exprience | #22 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Game Design | #1 | 5.000 | 5.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
User Exprience | #63 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Game Design | #1 | 5.000 | 5.000 |
User Exprience | #22 | 3.000 | 3.000 |
Difficulty (hard but not rigged or impossible) | #73 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Difficulty (hard but not rigged or impossible) | #1 | 4.500 | 4.500 |
User Exprience | #1 | 5.000 | 5.000 |
Game Design | #6 | 4.500 | 4.500 |
Criteria | Rank | Score* | Raw Score |
Difficulty (hard but not rigged or impossible) | #1 | 4.500 | 4.500 |
User Exprience | #3 | 4.000 | 4.000 |
Game Design | #6 | 4.500 | 4.500 |
Criteria | Rank | Score* | Raw Score |
Game Design | #8 | 4.000 | 4.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
User Exprience | #22 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
User Exprience | #1 | 5.000 | 5.000 |
Game Design | #8 | 4.000 | 4.000 |
Difficulty (hard but not rigged or impossible) | #73 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
User Exprience | #3 | 4.000 | 4.000 |
Game Design | #8 | 4.000 | 4.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Game Design | #8 | 4.000 | 4.000 |
User Exprience | #19 | 3.500 | 3.500 |
Difficulty (hard but not rigged or impossible) | #71 | 2.500 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Difficulty (hard but not rigged or impossible) | #3 | 4.000 | 4.000 |
User Exprience | #3 | 4.000 | 4.000 |
Game Design | #8 | 4.000 | 4.000 |
Criteria | Rank | Score* | Raw Score |
Game Design | #8 | 4.000 | 4.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
User Exprience | #22 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Game Design | #8 | 4.000 | 4.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
User Exprience | #22 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Game Design | #8 | 4.000 | 4.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
User Exprience | #22 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Game Design | #8 | 4.000 | 4.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
User Exprience | #22 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Game Design | #8 | 4.000 | 4.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
User Exprience | #63 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
User Exprience | #3 | 4.000 | 4.000 |
Game Design | #8 | 4.000 | 4.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Game Design | #8 | 4.000 | 4.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
User Exprience | #63 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Game Design | #8 | 4.000 | 4.000 |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
User Exprience | #63 | 2.000 | 2.000 |