nice concept well done. mighta been good to take away chances on incorrect tries . really nice art!
banzaiMimic
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i like the model of the duck very nice ( :
as for gameplay i think it's at a good point... i would either lessen the sprint speed or make the higher levels a bit more difficult ? the knockback from the cannons should be a bit stronger as i dont think i could have been knocked off by a hit. other than that the sound is a bit loud at the start but the volume controls worked so not really too big an issue, maybe start it out a bit lower is all.
pretty solid gameplay though doesnt seem buggy ... had a small issue getting to know when the sprint is able to be activated ( i think it only activates if you have both feet on ground before a jump?) thats about all the nit-picks i have cause again it was a solid run through .
full run for me was 1:48 from menu screen -> play through of Quack to Basics by Muulk (gyazo.com)
lmao nice concept . i liked that you needed to use gas to stay away from the black hole . i was flying at the end hahah i think there should be an upgrade for the player speed ... or like a jet boost. was fun. oh i also really liked the astronaut model ... might be cool to see the astronaut wobble a bit or some type of small swaying animation. Good job on having that intro scene as well!
i think the cursor was inverted ? either way controlling rocket behind the rocket was not an issue really . didn't know where the end was just kept the enemy rocket circling around me and the purple gfx ended up disappearing. cool idea, would like to see more rockets and a way of maybe destroying them? keep goin
really cool i had fun. I would have liked to have near -instant rotation and maybe a quicker rate of fire (maybe upgrades?) but it was good! the only thing I would say is it is a bit difficult to differ between which part of the lane the slugs are comin in from (like if they're in the left side of the individual lanes or the right)... good stuff.
pretty cool. took me a bit to get a hand of the controls but once i got it i got it ... only was able to climb to cave level 7 ... if you dodge-punch a mob, and another mob attacks a split second after, there is no way you can dodge the second hit x_x maybe reduce the cooldown on the punch ? not sure . the impatient mechanic im not sure of... i dont like that you cannot control it at-will unless you try to time it to an enemy... but usually for me it would randomly hit or miss enemies attacking me.
the infinite punch was cool, i didn't get it the first time it only lasted like a second ( i think i waited too long to use it?) but the second times i tried it as soon as i landed the 3 combos and it was awesome hahah. good stuff
pretty cool. hit detection is a bit odd though and i just read your comment about the webgl taking control of cursor ... would like to try it with the proper controls! is the circle below the player the hit area / range ? i felt sometimes i stoned souls they would die near instantly off a LMB but sometimes they took more than 10 hits to free. cool idea
yep! im assuming the "you will have to use all your knowledge to progress..." meant everything was unlocked ?
would be good on a controller, i think i got through 2 levels that had 3 different powerups but i only used the basic jumping off the walls? (if you push jump and quickly turn opposite you can scale without powerups) also on one of the levels with the stars, if you drop and don't use your jump you still have it available. definitely would be easier to control on controller good job again