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Neonic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Exprience | #22 | 3.000 | 3.000 |
Game Design | #33 | 3.500 | 3.500 |
Difficulty (hard but not rigged or impossible) | #71 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is a really cool little concept, I could see it fitting on the arcade well. It does need a bit more work but it flows nice, looks good for the time-frame of the game jam. I would definitely consider not allowing the player to move while its charging at the start as its not clear that you start with 50% charge. Unless you balance scoring model around finishing the level with less initial charge which is also a good idea. I could see this coming together with a bit more work art on art, more levels and balance. I think you should keep working on this and show us the improved version. Feel free to pop into our discord if you need advice or support.
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Comments
Momentum mechanics in platformers are really cool. I like what you're doing here, but some of the level design doesn't really align that well with this. It's a bit like having Sonic controls for a mario game haha. The start of level 1 was excellent though, bouncing over the bridges and moving quickly was fun, but the precise jumping afterwards less so. Still! Cool idea.
The sound effects are also a bit harsh as well, but there's some really easy tricks you can do in audacity to fix that stuff. Bitcrushing or using a lowpass filter will really warm up the audio.
i like the effects but the control is not that good